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PipBoy Goodies! Fallout Tactics Home
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Hey guys, I've added 3 new interviews to the link section for you! Dan Levin or Chris Taylor, take your pick!

^..^ Krazikatt


New Goodies!

I've added a few new goodies to the link section for you!
There are 2 new interviews with Chris Taylor, one from No Mutants Allowed and the other from GA Strategy. There's also a new preview from Freelancer, and 2 new links to screenshots from Freelancer and Daily Radar.

^..^ Krazikatt


Developer Update for Fallout Tactics

Testing and playing the single-player demo tutorials and missions remains the order of the day. We've started localizing the demo text as well. We are doing German, French, Italian and Spanish.

Just had a sales meeting the other day. This is where we demo the game to our own sales force, so that they will know how to sell it to the distributors and retailers. These meetings are kind of fun, since you get to see what all the other dev teams are up to in a friendly competitive sort of way. You also get a chance to see what marketing and sales have planned for promoting and supporting your game. I don't know, but I kind of like that for some reason.

Parrish, the lead artist from Micro-Forté, passed on the following statistics, in case you are interested: We have made 27,056 tiles and over 300,000 frames of animation.

-Chris Taylor
Senior Game Designer - Interplay Entertainment Corp


Oh yeah! Lot's of new stuff!

First of all there's a development update from Chris Taylor, Senior Game Designer, right below this!

Also I've added two new interviews from GamesMania and Duck and Cover to the Links page.

But wait there's more! I've updated the FAQ, Features and Specs.... so take a look at those for changes!

^..^ Krazikatt


Developer Update for Fallout Tactics

We just got a new version of the game here at Interplay. We're playtesting the tutorials and early single-player missions.

Some of the gameplay mechanics are being tweaked, as we continue to play the game. Movement in the CTB mode keeps changing, but we're close to nailing it down. We'll talk about it some more once we get something we're really happy with. The object is to come up with something that plays very well, remains truthful to the turn-based mode and is isn't unbalanced.

Ed is hard at work on the final mission design and scripts. Tony just sent in some tutorial script changes. Parrish has some great renders, that we'll be using for [CENSORED] and [CENSORED].

Vehicles are starting to look very good. We had to increase the number of frames used when the vehicle turns, and tweak the way they move. Much better!

-Chris Taylor
Senior Game Designer


Hey! Once again I've got some new Fallout Goodies for you!
Check out the
Links page for the new stuff! (The top 3 in the "Other Fallout Goodies" section are new).

^..^ Krazikatt

FALLOUT TACTICS: Brotherhood of Steel © 2001 Interplay Entertainment Corp. All Rights Resrved. Interplay, the Interplay logo, "By Gamers. For Gamers.", 14º East, the 14º East Logo, Fallout, and Fallout Tactics: Brotherhood of Steel are trademarks of Interplay Entertainment Corp. All Rights Reserved. Micro Forte and the Micro Forte logo are trademarks of Micro Forte Pty Ltd. All other trademarks and copyrights are the property of their respective owners.