14 Degrees East Micro Forte
Interplay Home Interplay Home
News News
Story Story
Features Features
Visuals Visuals
Message Board Message Board
Links Links
Art Art
Vehicles Vehicles
Characters Characters
Downloads Downloads
Archives Archives

Jump to a dev update!

 The Latest

PipBoy Goodies! Fallout Tactics Home
Mature Rating
More Info


I've got some great stuff for you today! First of all InterplayGames.com has created a really cool Fallout: Tactics concentration game... you know, like that card game you used to play as a kid? Make sure to check it out in the downloads section, or go straight to the InterplayGames Games page to see ALL their fun stuff!

Second there are 3 new 3D rendered images on the art page, and last but not least, RPG Vault has posted some cool Fallout Tactics Voice-Overs! Look on the links page under Goodies for the link!

^..^ Krazikatt


First of all this is a reminder that there is another chat tomorrow! For full details go to the old post.

Here are the basics on tomorrow:

  • When: December 14, 2000 at 5 p.m. PST
  • Where: rpgvault.ign.com/chat in channel #ignvault or for fans (and team members) who prefer to use a regular IRC client can connect to host17.webmaster.com, #ignvault

Second there are some new screenshots for you as well as a couple new colored concept drawings.

Enjoy, and have fun at the chat tomorrow!
^..^ Krazikatt


Hey Guys! Are you finished with your Xmas shopping? No?! Not yet?! Well never fear!

Receive Free Fed Ex shipping on orders within the US until 12/21/00
when you order through the Interplay Store!

But before you order up Fallout and Fallout2 for your friends and family for the Holidays, check out the new concept art on the art page!

Happy Holidays!
^..^ Krazikatt


Hey Everyone! There are 2 new 3D renders on the art page for ya as well as a new development update right below this post!

^..^ Krazikatt


Fallout Developer Update
"Yesterday, Dec. 7, 1941 - a date which will live in infamy..."
- FDR, 8 Dec 1941

Yesterday two major things happened: we recorded the audio dialogue for the demo and we held a focus group. Hard to be in two places at the same time, but we managed.

The demo has 10 speaking parts, we used a total of three actors to do all the roles. The largest role is Paladin Ziskele. He is being played by Todd Susman, a veteran TV and movie actor. Mr. Susman has a great voice and really got into the part. The other nine roles are much smaller, and were split across three different voice actors. We recorded in Studio City (I dislike the drive from Orange County to Los Angeles, but going to a recording studio somehow makes up for it). The lines are being cut, processed and mixed this week.

The focus group happened at Interplay's Irvine offices. We had around 20 people show up, at varying times, to try the demo out for an hour or so. We had three questionnaires for them to fill out (two marketing questionnaires, one before the demo and one after, plus a development questionnaire). They got to see ad and box prototypes, as well. After filling out the questionnaires, we did interviews to clarify their responses and seek more input.

The focus group went very well. We had a bit of an issue getting all the machines set up in time, but thanks to Ron Austin, Dan Kingdom, Rene Hakiki and Edward Hyland for their help getting everything working. Tamara and Paco provided morale support and cookies (oh, and they ran the thing). Neat!

Most people who played had a good time to a very good time. Almost everyone who had played the Fallout RPGs thought we were keeping to the spirit of Fallout very well. Only one person was very disappointed we were not an RPG. The artwork was highly praised as being Fallout-y.

Most players did not have a problem with the interface after playing for a while, but there are some UI issues we will try and clean up.

The largest complaints were about friendly fire and the rate of fire of weapons in CTB mode. We're going to talk about solutions or possible changes.

One problem is that the first mission is currently a night mission, and the room was lit very strongly. It was hard to see some things (like Sneak mode) with the glare on the monitors.

Most of the people who played the demo were looking forward to the final game. That was very encouraging.



Hey Everyone! There are 2 new colored concept drawings on the art page for ya!

^..^ Krazikatt


Hey All!

Check out the art page for some cool concept art! I've also posted a new intro story for you on the Story Page.

^..^ Krazikatt

FALLOUT TACTICS: Brotherhood of Steel 2001 Interplay Entertainment Corp. All Rights Resrved. Interplay, the Interplay logo, "By Gamers. For Gamers.", 14 East, the 14 East Logo, Fallout, and Fallout Tactics: Brotherhood of Steel are trademarks of Interplay Entertainment Corp. All Rights Reserved. Micro Forte and the Micro Forte logo are trademarks of Micro Forte Pty Ltd. All other trademarks and copyrights are the property of their respective owners.