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Environmental Armor

This Armor affords the wearer protection against harmful airborn agents and radiation.

Environmental Armor
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Metal Armor

Polished metal plates, finely crafted into a suit of armor.

Metal Armor
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Power Armor

A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.

Power Armor
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Ghoul

The unfortunate victims of radiation, the Ghouls were those unlucky enough to find themselves without a vault when the bombs hit. They are highly resistant to radiation because of their exposure and also get a bonus to poison resistance. Unfortunately they are physically weak and cannot use some of the heavier weapons.

Ghoul
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Raider

Raiders are the humans of the wasteland who refuse to take a hand in the rebuilding of society. Instead they choose to prey upon the weak for their own personal gain. Raiders are not even content with causing suffering for everyone else, but also have so many gangs and factions that they are constantly at war with each other.

Raider
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Super Mutants

Super Mutants were created by the Master 40 years ago. They are generally strong but stupid, and because of their bulk they cannot wear human armour or use small weapons. They get a bonus to hit points, radiation and poison resistance.

Super Mutant
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Wolf

Post war wolves are pretty much the same as pre war wolves - only thinner. Life is difficult when most of the food chain below you has now become extinct, so the only option is to attack those higher up. A hungry wolf is something to be reckoned with.

Wolf
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FALLOUT TACTICS: Brotherhood of Steel 2001 Interplay Entertainment Corp. All Rights Resrved. Interplay, the Interplay logo, "By Gamers. For Gamers.", 14 East, the 14 East Logo, Fallout, and Fallout Tactics: Brotherhood of Steel are trademarks of Interplay Entertainment Corp. All Rights Reserved. Micro Forte and the Micro Forte logo are trademarks of Micro Forte Pty Ltd. All other trademarks and copyrights are the property of their respective owners.