Developer Update for Fallout Tactics
Hello! Welcome to the Fallout Tactics: Brotherhood of Steel developer update. This is sort of a news column, diary and design chalkboard all rolled into one. We hope to keep you updated on our status, and provide some insight into the design and creation of FT.
We had been keeping Fallout Tactics: Brotherhood of Steel a secret until just before E3, and launched it the day of the show. As such, the most common comment from people at E3 was "Boy, I wasn't expecting this!" as they pointed towards the Tactics area. they will be up ASAP!
I'm sure many of you can guess what the second most common comment was...
So, why isn't it an RPG?
Darn good question. Fallout Tactics: Brotherhood of Steel is first and foremost is a strategy game. It has strong RPG elements, but it isn't Fallout 3. It doesn't have the extended dialogue, or the go-anywhere-do-anything freedom that the RPGs had. Not that those features aren't present to some extent, just the whole game has a different ratio of features.
Also, 14° East concentrates on strategy games. Black Isle Studios does the RPGs. So 14° East and Micro-Forté are able to bring you another Fallout title without using BIS resources for an RPG. Extra goodness.
Please tell us what you would like to see covered in these developer updates. The Fallout Tactics: Brotherhood of Steel forum is a great place to throw down ideas or give us feedback.