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Dinky the Dinosaur
Poll
After watching the "Fallout: New Vegas" teaser, how do you feel?
Much more optimistic 18%
A little bit optimistic 10%
Eh, no big deal 9%
I don't really know 20%
I feel a little worse about it 1%
It's going to be horrible 3%
Um, NCR flag and the original Fallout devs? Excuse me, I need to change my pants 36%
 
Total Votes: 65
this post sucks but its okay
 I AM DRUNK SO IT IS FUNNY AFTER ALL


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Mon 15 March 2010
 
UPDATE: Brian Fargo IS working for Bethesda [ Company -> Update ]
Posted by King of Creation | Related News Items Mon 15 Mar 2010, 4:47 PM
More info on Person: Jason D. Anderson | More info on Person: Brian Fargo | More info on Company: inXile Entertainment

Edit: The absence of Jason Anderson from the press release, as numerous people have mentioned, makes us very suspicious that he is not working on this game, but actually working on Wasteland 2.

Just not on what we had hoped for. DAC originally reported that Brian Fargo had let slip that he and inXile were working on an "underwraps" game for Bethesda. Speculation ran rampant that it might be Wasteland 2, but it turns out that it is something else entirely. The game in question is called Hunted: The Demon's Forge. Here's the story from Gamasutra:

Bethesda Softworks said Monday that it will publish Inxile-developed Hunted: The Demon's Forge, a "third-person co-op fantasy action game" for Xbox 360, PlayStation 3 and PC.

The publishing deals comes shortly after news emerged that Inxile's crime game
Heist was canceled by Codemasters.

Bethesda said the game is powered by Epic's Unreal Engine 3, and is a "third-person dungeon crawl with the intensity and action of a modern-day shooter." The player and a partner go up against waves of enemies using ranged and melee weapons. The game will also sport co-op based puzzles.


Inxile was founded in 2002 by Interplay founder Brian Fargo, who worked on games inlcuding
The Bard's Tale, Baldur's Gate and Fallout. Michael "Maxx" Kaufman is directing Hunted. Previously, Kaufman was art director on Kingpin: Life of Crime, Redneck Rampage and Gray Matter's Return to Castle Wolfenstein.

Bethesda Softworks president Vlatko Andonov said in a statement, "We believe gamers will be really excited about what these guys have in store for them."


Bethesda, which creates games such as
Fallout 3 and Oblivion internally, is also publishing upcoming games such as Obsidian-developed Fallout: New Vegas, Splash Damage's Brink and Id Software's Rage.

Remember, you heard about the partnership here on DAC first

Thanks for the tip Ausir!

There are 21 comments on this article. Click here to comment.
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Sun 14 March 2010
 
PARPG Tech Demo Released [ Game -> Update ]
Posted by King of Creation | Related News Items Sun 14 Mar 2010, 6:46 AM

The old FIFE crew is back at it, this time releasing a tech demo of their PARPG game. The game will be a Fallout-inspired post apocalyptic RPG with the following elements:

  • Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority.
  • Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed.
  • Written in Python (2.6x branch). Utilizing the FIFE game engine.
  • Isometric 2d graphics instead of going for full 3d engine complexity.
  • Open source code and asset licensing.
  • Non-profit. The game and all tools will be free of charge for everyone.
  • Open development philosophy. Public development wiki and forums. Anonymous SVN checkout.
  • Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways.
  • Tactical, turnbased combat.
  • Emphasis on well-written detailed dialogue.

Head over to their website and grab the demo.

Thanks mvBarracuda!

Update: Looks like it's not the old FIFE crew after all. From mvBarracuda: "One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me."

There are 5 comments on this article. Click here to comment.
Fallout: New Vegas already on the pre-order charts [ Game -> Update ]
Posted by King of Creation | Related News Items Sun 14 Mar 2010, 6:28 AM
More info on Game: Fallout: New Vegas

Fallout: New Vegas doesn't come out for around 6 more months, but that hasn't stopped people from pre-ordering it already. According to VGChartz, New Vegas has cracked the top 30 list for pre-orders at number 29 - right above Metro 2033. FONV currently has almost 19,000 units pre-ordered, and I'm sure will see that number steadily increase until release.

Check out the whole Top 30 chart here.

Thanks for the tip Dr.Xen!

There are 0 comments on this article. Click here to comment.
Sat 13 March 2010
 
Sightseeing in Fallout: New Vegas [ Game -> Preview ]
Posted by King of Creation | Related News Items Sat 13 Mar 2010, 10:13 AM
More info on Game: Fallout: New Vegas

Games Radar take us through a quick tour of some of the landmark locations that have been revealed from Fallout: New Vegas. Check it out:

Dinky the Dinosaur


If Dinky reminds you of The Wizard – a.k.a. the thinly veiled 90-minute Supre Mario Bros. 3 ad starring Fred Savage – then you probably grew up in the ‘80s, too. But yes, to answer your question: you can climb up into its mouth!


Above: Best. Sniper. Position. Ever.

Black Mountain Radio Tower

At the center of the New Vegas desert sprawl is Black Mountain, aptly named for its scorched ground. It was hit more directly by a nuclear blast than other areas (such as The Strip), so it’s populated almost exclusively by the Geiger Counter-lovin’ Super Mutants.

The Strip

You might not see a beam of light shooting skyward from the tip of a pyramid, but the main hub of New Vegas will still be hard to miss from wherever you are.

Helios One

Head up to the top of this innocent-looking solar-power plant to reactivate Archimedes II, a secret laser weapon you can use to vaporize the mutated inhabitants standing in your way below.


Spotted @ No Mutants Allowed
There are 41 comments on this article. Click here to comment.
First read the poker game rules before logging into an online poker room. Then take time to develop and apply your strategy.
Wed 10 March 2010
 
Solar Towers - Helios One IRL [ Game -> Article ]
Posted by King of Creation | Related News Items Wed 10 Mar 2010, 2:56 PM

Look familiar?

That's the PS10 Solar Tower in Spain. Just a quick example of one of the real life versions of the Helios One that's going to be found in Fallout: New Vegas.

Read all about it with a bunch of great pictures over at this CNN article.

There are 8 comments on this article. Click here to comment.
Tue 09 March 2010
 
J.E. Sawyer on Writing [ Person -> Article ]
Posted by Cimmerian Nights | Related News Items Tue 09 Mar 2010, 4:52 AM
More info on Person: J. E. Sawyer | More info on Company: Obsidian Entertainment

J.E. Sawyer, currently the Project Director and Lead Designer on Fallout: New Vegas has a new blog post up the Obsidian boards on High Level Writing Principles.

* Dialogue should inform and entertain players -- inform them about the world and quests, entertain them with interesting characters and prose. If you aren't informing or entertaining, think hard about what you're trying to accomplish.
* Write an outline. Really. Just do it. You should have an idea of where you are going before you set out. If you don't know where you're going when you write your conversation, chances are the player is going to get lost at some point.
* Always give at least two options. At a bare minimum, you should always have an option that says, "Let's talk about something else," that leads back to a node where you can say, "Goodbye." You may think that your dialogue is riveting and no one could possibly want to stop reading/hearing it, but believe me -- someone out there does.
* Never give false options. Do not create multiple options that lead to the same result. It insults players' intelligence and does not reward them for the choices they make.
* Don't put words in the player's mouth. With the exception of conditional replies (gender, skills, stats, etc.), phrase things in a straightforward manner that does not mix a request for information with an emotionally loaded bias ("I'd like to know what's going on here, jackass.").
* Keep skills, stats, gender, and previous story resolutions in mind and reward the player's choices. If it doesn't feel like a reward, it isn't; it's just a false option with a tag in front of it. Note: entertainment value can be a valid reward.
* The writing style and structure are the project's; the character belongs to you and the world. As long as the dialogue follows project standards and feels like it is grounded in the world, it is your challenge and responsibility to make the character enjoyable and distinct.

Some great points, and refreshing to see this approach be brought back to Fallout. Remains to be seen how his approach actually manifests itself.

Spotted @ RPG Codex
There are 7 comments on this article. Click here to comment.
Mon 08 March 2010
 
Fallout: New Vegas article from OXM US [ Game -> Preview ]
Posted by King of Creation | Related News Items Mon 08 Mar 2010, 7:47 AM
More info on Game: Fallout: New Vegas

NMA has posted up scans from the Fallout: New Vegas article in OXM US. Check them out:

Page 1

Page 2

Page 3

Page 4

Page 5

Page 6

Page 7

Page 8

There are 0 comments on this article. Click here to comment.
Sun 07 March 2010
 
Full size Fallout: New Vegas screenshots [ Game -> Images ]
Posted by King of Creation | Related News Items Sun 07 Mar 2010, 11:26 AM
News related to Top Story: Fallout: New Vegas screenshots | More info on Game: Fallout: New Vegas

Thanks to a Duck and Cover reader named JT who emailed these to us, we present to you the first full size Fallout: New Vegas screenshots (at least that I've seen). Click on the thumbs for the full version:

There are 25 comments on this article. Click here to comment.
Fri 05 March 2010
 
Fallout: New Vegas info from OXM US [ Game -> Preview ]
Posted by King of Creation | Related News Items Fri 05 Mar 2010, 3:47 PM
More info on Game: Fallout: New Vegas

The OXM US issue featuring Fallout: New Vegas has hit the stands. Here's the low-down:

* Character creation is virtually identical to Fallout 3, with cosmetic changes like the Gene Projector being replaced by ReflectionTM, "You're SPECIAL!" by Vit-o-Matic machine and GOAT by a psychological test
* The local super mutants are pretty tough and will keep you from wandering aimlessly in the early portions of the game - they tend to be tougher even than deathclaws
* Sunny Smiles' dog is named Cheyenne. She'll assist you with the Powder Gangers in the Ghost Town Firefight quest if you help her kill some geckos.
* The Varmint Rifle is a low-power .22 that does significant damage to limbs and has a high critical bonus
* If your Barter skill is high enough, Chet the shopkeeper give you the 9-Iron golf club and some weapon mods
* Every skill will have use in conversations at various points
* Each firearm has a maximum of three modification slots. Once you affix a mod to a gun, it's permanent. Hunting Rifle modification examples given are scope, custom action and extended clip.
* Temporary followers, like the Goodsprings folks that can help you defeat the Powder Gangers, will also be controlled through the companion wheel
* Concept art of Hoover Dam and screenshots of the Black Mountain radio tower and the character standing inside the mouth of Dinky the Dinosaur shown
* With high local reputation at Goodsprings, you'll get a free bed to sleep in and a discount at the store
* Neil, a super mutant who hates Tabitha, can help you storm the mountain
* Tabitha is actually a male super mutant gone completely insane
* "Skill magazines" you find in New Vegas will only temporarily boost your skills
* There's a rollercoaster in Primm
* The gameplay was tweaked to be more first-person-shootery

Thanks Ausir!

There are 6 comments on this article. Click here to comment.
Slincer: Preludium - Polish game in post-apocalyptic Warsaw [ Game -> Article ]
Posted by King of Creation | Related News Items Fri 05 Mar 2010, 2:48 PM

A fellow by the name of Lukasz Wasilewski stopped by to let us know about a new post-apocalyptic game that's in the works called Slincer: Preludium. I'll let him do the talking:

Hello.

Recently I finished first track for the game (working title - Slincer:
Preludium) I’m scoring. Using few concept arts from this game I made
short video presenting my first track from sountrack:



Slincer: Preludium is supposed to be FPS/survival horror, taking place
in very small area of post-apocalyptic Warsaw, developed by Disturbia
Games. Our plan is to create story driven action RPG title Slincer
where gamer would be able to explore big part of ruined capitol of
Poland. However, because we are young and small studio, we decided to
firstly work on much smaller project - Slincer: Preludium which,
nevertheless, is going to be as atmospheric as his "bigger brother".
What is important is fact that at this moment Slincer: Preludium is
going to be freeware.

You can check our official blog http://slincer.com/ (unfortunately in
Polish) or just contact Project Manager of Slincer - Jakub Konicki
konicki.jakub@gmail.com

Regards

Lukasz Wasilewski

http://lukaszwasilewski.pl
http://myspace.com/lukeingforward

Thanks for letting us know!

There are 16 comments on this article. Click here to comment.
Interplay: Bethesda never intended to honor contracts [ Company -> Article ]
Posted by King of Creation | Related News Items Fri 05 Mar 2010, 12:00 PM
More info on Company: Bethesda v. Interplay

Duck and Cover has obtained Interplay's latest filing in the ongoing legal struggle between Interplay and Bethesda. The filing is confusingly called "Interplay Entertainments Corp.'s Memorandum of Points and Authorities in Reply to the Opposition of Bethesda Softworks, LLC to its Motion for Attorney's Fees and Costs; Declaration of Rochelle A. Herzog." For those who have no idea what that means, this filing is basically a document detailing why Interplay says it deserves its court fees from Bethesda, as well as how they say Bethesda is basically the evil Empire.

Here are the general points that Interplay makes:

  • Bethesda's Statement of Facts Contains Inaccuracies
  • Bethesda's Actions Reflect Bad Faith
  • Interplay is a "Prevailing Party"
  • The Attorney's Fees Requested Are Reasonable and Consistent With the Court's Standards

The document itself is 23 pages long, and I've gone through and highlighted the most relevant and interesting points. From what Interplay says, it seems that Bethesda opposed Interplay's first motion for court fee reimbursement, arguing basically the same things which the court struck down in the Preliminary Injunction hearing. For example, Bethesda said that Interplay did not deserve the fees because "Interplay had not secured any kind of financing for the [Fallout] MMOG...within the required two year period and its license automatically terminated." Interplay argues that not only had they already presented evidence of a financing arrangement that was made within the timeframe, but that the entire argument is without merit in this motion for attorneys' fees:

"In any event, Interplay's Motion is unrelated to Interplay's financing for the MMOG or Interplay's financial circumstances. The Motion is based solely on Interplay's successful defense of Bethesda's PI [Preliminary Injunction] Motion."

Interplay also claims that:

"not only was the preliminary injunction unnecessary and pursued in bad faith, Bethesda's filing of the lawsuit is a bad faith attempt to deny Interplay the merchandising rights to which its entitled under the Asset Purchase Agreement ("APA") and the MMOG rights it is entitled to under the Trademark Licensing Agreement ("TLA").

This means they believe Bethesda never intended to honor any part of their agreement with Interplay.

Interplay provides more claims that Bethesda is trying to bully them into submission - basically bleeding them dry:

"Bethesda continued to pursue the PI Motion while continuously emphasizing Interplay's negative financial situation. Bethesda was keenly aware that Interplay could not fund expensive, protracted litigation. However, even after discovery was conducted and Bethesda knew it could not prevail because it had insufficient evidence to carry its burden of proof, it nevertheless continued to press for the injunction which it knew would increase the expense of litigation and delay the case."

There is quite a bit of legal precedent that Interplay's lawyer cites, and I found this one to be interesting:

"Bethesda's oppressive litigation tactics qualify this case as "exceptional" thereby entitling Interplay to attorney's fees and costs under the Lanham Act as the prevailing party."

Now for meaty bits:

"The same arguments made before the Court at the hearing of Bethesda's PI Motion are reiterated in the Opposition [to Interplay's request for court fees] and have no more merit now than they did on December 10, 2009. Interplay disputes many of the alleged "facts" asserted in Bethesda's Opposition. More specifically:

Interplay did not forfeit its rights to use the Fallout mark upon termination of the Trademark Licensing Agreement ("TLA") as alleged by Bethesda, because it did not breach the TLA and hence, no termination occurred. Since there was no breach, Interplay did not forfeit its rights and could not have infringed the Fallout mark."

...

"Interplay contends that Bethesda has evidence ongoing bad faith in connection with the PI Motion and that the entire lawsuit is an attempt to deny Interplay the benefits of the APA merchandising rights and the TLA MMOG rights."

The basic major argument from Interplay is that despite not having a case, Bethesda still continued with the lawsuit in order to bleed Interplay dry through legal fees.

It will be very interesting to see how the court decides here. Rest assured that the decision, no matter which way, will have no effect on the development and scheduled release of Fallout: New Vegas.

There are 3 comments on this article. Click here to comment.
Thu 04 March 2010
 
Fallout: New Vegas invades European magazines [ Game -> Preview ]
Posted by King of Creation | Related News Items Thu 04 Mar 2010, 2:27 PM
More info on Game: Fallout: New Vegas

Europe is apparently Bethesda's, with European gaming magazines being the first and most numerous to have Fallout: New Vegas editions - not to mention the fact that Brian Fargo did a press tour of Europe for a rumored Bethesda game. Here's the word from the Bethblog:

Over the past couple weeks, we’ve shared some of the magazine covers coming out for Fallout: New Vegas, and I thought I’d share this one with you — it’s the latest issue of LEVEL, a Turkish magazine that came out this week.

In addition to LEVEL, here’s a few European mags to be on the lookout for:.

  • PC Games in Germany came out Feb 20th.
  • Joystick in France came out Feb 16th.
  • WinGiochi in Italy came out last week.
  • PC Gamer in Sweden come out March 2nd.
  • 576 Kbyte in Hungary came out 22nd Feb.


There are 3 comments on this article. Click here to comment.
Fallout MMO set for 2012 [ Game -> Update ]
Posted by King of Creation | Related News Items Thu 04 Mar 2010, 1:17 PM
More info on Company: Bethesda v. Interplay | More info on Game: Project V13

Despite being embroiled in a lawsuit with Bethesda over the fate of their Fallout MMO, Interplay has updated their website to show that PV13 - the codename for the Fallout MMO - will be released in 2012.

If it will actually be released as a Fallout MMO and not a new IP depends on the outcome of the court case with Bethesda.

There are 14 comments on this article. Click here to comment.
Tue 02 March 2010
 
Interview With Mad Max RW [ Community -> Interview ]
Posted by POOPERSCOOPER | Related News Items Tue 02 Mar 2010, 1:37 AM
News related to Top Story: Exclusive New Interview

I decided to interview Mad Max RW who occasionally posts on the forums and here was the result;

1. How did you get started in the Fallout community?

I lurked after getting addicted to the PC Gamer demo where the only purpose was to go around punching junkies (I thought they were old people), which I thought perfectly mirrored my real life experiences. Became a regular at DAC when it was Gamespy hosted and Vault13.net around the time Fallout 2 came out. I worked at DAC for a while then lost interest like everybody else eventually does.

2. What did you like most about Fallout?

The graphics, sound and music, turn based combat, collecting guns, tons of choices and character design, story, setting, voice acting, everything. To me it was the perfect game in every aspect.

3. You were heavily involved in the Aliens versus Predator community at one point, what did you like about those games?

I was obsessed with the movies growing up (and still am). AvP1 was like the harder and much cooler alternative to Quake 3 and Unreal Tournament. For a couple years I was a pain in Fox Interactive's and Rebellion's ass about releasing the editing tools and source code to keep the game alive much like its counterparts had. By the time they got around to it, Monolith's AvP2 was around the corner and was a huge success with the mapping and mod community. I helped run AvPCenter, which really took off. Then everything went to hell a year or so later with the collapse of MGON. People came to the realization AvP1 was the better game and the AvP community as a whole pretty much dissolved.

4. What did you think of Fo3?

Nice looking but too boring. I was surprised to find I didn't hate the "VATS" combat, but there was so damn many things attacking me everywhere I went it felt like a watered down FPS or STALKER-lite.

5. What are some of your most memorable moments at DAC? Who are some of your favorite members of past or present?

The war with Gamespy and Interplay when Killian revealed news about FOBOS/Fallout Fantasy/Lionheart. The terrible video interviews with the Fallout Tactics QA team. I swear they were straight out of Deliverance. Megatron's antics. Pooperscooper. Where for art thou Kreegle?

6. What games are you currently playing or looking forward to?

Trying to enjoy AvP3, but it's so damn consolized and shitty. I keep going back to AvP1 and mods for Fallout 2.

7. You have become well known on IRC as being very emotionless and tough like many other veteran Fallout fans, why do you think so many Fallout fans are assholes?

Blame Obama and his liberal progressive agenda.

8. I was surprised to have seen you coming back to IRC since many old fans usually join and then leave after a bit. What has drawn you to keep coming back to #fallout and becoming a rockstar among the natives?

I stopped getting laid regularly and have a lot more time on my hands late at night. And you.

9. What are your thoughts on Fallout: New Vegas?

Lost interest 2 seconds after reading the first preview. It'll be more of Fallout 3 with thirst and hunger attached. No thanks.

10. How are you able to get women when you seem to be so emotionless online?

Because I'm emotionless in real life. Gosh.

11. What do you think of the current state of PC gaming and its future?

The era of big blockbusters is winding down. You can either punish yourself with shitty console ports or follow the shitty indie dev scene. So in short, shitty.

12. Do you consider yourself an avid RPG player or are the Fallout games just exceptions?


I used to be. Unfortunately, good RPG's are few and far between. The only one from the last decade I really liked was Space Rangers 2.

13. What do you see for the future of the Fallout community?

More of the same and weird interviews like this. Expect a ton of console exclusives.

14. What are some of your favorite memories on #fallout?

When Rex Exitium/Sol Invictus/Stinky McFishface had ops and he banned me when I said I loved his supple red Angelina Jolie lips (in a totally non-gay way of course). During a dev chat with Black Isle about Lionheart I asked why does this game suck shit or something along those lines. Instead of an answer Saint Proverbius kick/banned me. And every word you type is a new favorite memory I will cherish forever.

Thanks, Mad max.

There are 8 comments on this article. Click here to comment.
Mon 01 March 2010
 
Fallout 3 Multiplayer [ Mod -> Update ]
Posted by King of Creation | Related News Items Mon 01 Mar 2010, 7:28 AM
More info on Game: Fallout 3

DAC's own BryanR has created a multiplayer mod for Fallout 3. Now, you'll be able to take out those pesky radscorpions in teams! While still in the early stages of testing and implementation, the mod promises to dramatically improve the replay-value of Fallout 3. Check out the test video below:

Here's the rundown from BryanR:

Basically I have a server and client built just for the purpose of multiplayer Fallout 3. The client program I made reads from a special .esp file which I am using to do my dirtywork of collecting information on players. This information is forwarded to the server. The server then forwards it to the other clients, and then the script variables are written to to reflect changes.

DAC will keep you updated on any new developments.

There are 17 comments on this article. Click here to comment.

 

 
 
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