Hmm.. a few questions.
1A. If you put an entity on the random encounter maps with the map editor, will it always be there (with the same amount of stuff/inventory) when that map is chosen for a random encounter?
1B. Along with any randomly occuring enemies. However, is it possible to have a random encounter without any enemies appearing? What would be involved in that? What would the line look like in the campaign file?
1C. Also, you can have different types of random encounter terrain on the same square right? With different chances of each map occuring, you could, possibly, set up hundreds of various encounters for each spot with preplaced entities.
2A. As for generated random encounters, lets say you have the level in the campaign text always set as 1. Will the randomly encountered enemies ever be higher than level 1?
2B. Plus, isn't there a way to turn random encounters on/off via triggers? This way you could have different level 1 entities at different levels. Or just add more as the goes along.
Uhh.. nevermind, you already answered that:
RFAS wrote: "You can turn random encounters on and off, (see the triggers in bunker 4 after newton) so you could set campaign triggers to count the amount of money carried on the exit grid and alter the REs appropriately. "
Umm.. sorry about all the complicated questions
I numbered them 1 and 2 with subcategories because 1 is concerning Manually Created random encounters, and 2 is about Generated random encounters.
What I was suggesting was leaving all the units level 1, and setting their experience given to the player when they die to an appropriate level (according to their skills/difficulty). Meaning you would never have to raise the entity's level more than 1. If you DID need to, then you could use the entity editor and raise the character's level. I know someone could possibly, more easily figure out the level/experience formula, but nobody has cared to do so yet. It would be easy tho (give them 1 exp and set their level to 50, then kill em and see what you get). Also make the entity levels 1, 15, 20, and maybe 25 so we have something to compare..
I'll try and do that if I have time today. If nobody else does so first. I't'd be good for some random encounters but I really don't think you should get more exp for a guy that has sucky weapons just because he is level 30. Someone without armor would still go down fast with a few shots from a big gun. (if not one shot)
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