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PipBoy Goodies! Fallout Tactics Home
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11/16/00

Hey Guys! Check out the art page for four new very awesome images!

^..^ Krazikatt

11/15/00

Developer Update for Fallout Tactics

Finished recording some gameplay in the video room this week. Going through and marking timecodes and such to make a script for a trailer and some teaser clips. Yay! Just don't ask me they will be available... :)

Just got a new version of the demo from Micro-Forté. The demo is really starting to come together. The new streamlined tutorials play very well.

New to this version is an operational Options screen. That was one of the last major components required in the demo. We're play-balancing, tweaking and fixing bugs (as usual).

The size of the demo is creeping up. With all the good stuff in it, and the spoken audio for the tutorials and missions, we're expecting around 120MB (100MB without dialogue audio).

pax,
-Chris Taylor
Senior Game Designer - Interplay Entertainment Corp

11/09/00

Hey Everyone! How about a jigsaw puzzle with your favorite Fallout characters?

It's only a click away... and these things are pretty fun. Well, either fun or addicting, but either way... I'm telling you, I get on that thing and I'll just keep playing.

All you've got to do is is go to the InterplayGames.com Games page, and find the jigsaw city link for a little of the action. If the Fallout pictures aren't the first to pop-up on the page all you have to do is just click on the little thumbnail to the left and choose. There's one Fallout2 puzzle and 2 Fallout Tactics puzzles!

Have Fun! ^..^ Krazikatt

11/07/00

Hey all you Fallout fans! Here's your chance to talk to the Fallout Tactics team directly... yep, that's right, it's an IRC Chat!

What: Fallout Tactics: Brotherhood of Steel Chat

When: November 17, 2000 at 5 p.m. PST

Where: irc.enterthegame.com, #vault13

Who will be in attendance from the Fallout Tactics Team:

    Chris Taylor - Senior Designer
    Tony Oakden - Producer
    Ed Orman - Lead Game Designer
    Karl Burdack - Lead Programmer
    Parrish Rodgers - Lead Artist

Have fun!
^..^ Krazikatt

11/07/00

Hey Everyone, check out the links page for a new interview with the Micro Forte team! Also in the goodies section the top 3 goodies are new.

Enjoy!
^..^ Krazikatt

11/03/00

Oh yeah! Lot's of good stuff!

First of all there's a development update from Chris Taylor, Senior Game Designer, right below this! And to make looking for a certain development update a little bit easier I've added a "jump to a dev update" drop down box to the side with the "Old News" items!

Also I've added some awesome PipBoy stuff! (Here's a hint for future reference... click on the thumbs-up PipBoy image by the logo).

I've also added images of some of the vehicles into the vehicles section. These images are sweet, so make sure you check them out.

Enjoy!
^..^ Krazikatt

11/03/00

Developer Update for Fallout Tactics

The conversion from a turn-based only single-player, single-character game to a multi-character, multi-player game that supports both turn-based and real-time play (through the CTB system) is interesting at times. One of the most "interesting" systems that needs some tweaking are the First Aid and Doctor skills. We've spent a fair bit of time recently going over them, and I thought you might be interested in where we are going. Nothing is final, so things could change between here, the demo and the final release - please keep that in mind.

In the original Fallout games, First Aid and Doctor were used to heal damage (both Hit Point damage, and in the case of Doctor, crippled limbs). To limit their use, there was an arbitrary limit of three uses per skill per game-day. This was to keep the player from simply skilling his health back to full. First Aid took 30 game-minutes, and Doctor took several game-hours. Neither skill could be used in combat, where the only healing was provided by items, like the trusty Stimpak. These skills had items that could improve the skill, but were not required for use.

This model fails under multiplayer conditions, since it basically means these two skills are useless. Your doctor character becomes nothing more than a repository for Stims, which can be interesting, but wasn't interesting enough for us.

We played around with several options, including one where the skills healed a percentage of damage over time (with Doctor healing a larger percentage than First Aid). This did not please us!

We're currently trying a system much closer to the original. First Aid and Doctor still heal damage based on small random dice rolls, but they can be used in the middle of combat (without some specialization and Perks, they could easily take longer than a single turn to accomplish anything, however). The higher your skill, the lower the AP cost and the more likely you are of being able to recover if wounded while healing your target. This gives a good reason to continue to improve the skill past 100%, like all the other skills. There will probably be a new Perk ("Stat!") that lowers the AP cost of using First Aid and Doctor in combat.

First Aid will not require an item for use, but Doctor will and there is a chance that your Doctor's Bag could run out after each use.

But we needed to limit the skills, and make healing items useful, so we capped the amount of health that these skills can restore to a person. First Aid cannot be used on someone who has more than 50% of their Hit Points. Doctor can go all the way up to 75%.

Playtesting will prove to use if these changes are worthwhile and interesting.

There is more, of course, but that's enough for this update. If you have any questions, please feel free to visit the forum messageboards.

pax,
-Chris Taylor
Senior Game Designer - Interplay Entertainment Corp

11/02/00

Hey everybody, check out Pip Boy in action with the short movie located in the file section!

^..^ Krazikatt





FALLOUT TACTICS: Brotherhood of Steel © 2001 Interplay Entertainment Corp. All Rights Resrved. Interplay, the Interplay logo, "By Gamers. For Gamers.", 14º East, the 14º East Logo, Fallout, and Fallout Tactics: Brotherhood of Steel are trademarks of Interplay Entertainment Corp. All Rights Reserved. Micro Forte and the Micro Forte logo are trademarks of Micro Forte Pty Ltd. All other trademarks and copyrights are the property of their respective owners.