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Animations

Posted: Sun May 19, 2002 4:04 am
by Jimmyjay86
I'm going to try my hand at some animated sprites similar to this one:

Image

I thought it might be cool to have on a wall or a floor of a high tech building. If anyone has run across any other animated gifs that they think might be kind of interesting to use, post them here. MV has a request for a light switch right now.

Posted: Sun May 19, 2002 8:44 am
by OnTheBounce
You know, that arrow would make a good sign for a bar or other establishment, too.

OTB

Posted: Sun May 19, 2002 4:08 pm
by Flamescreen
It could also be used as a directional sign to practically every possible building:
City hall(toilets),
Abandoned Fast Food shop,
Destroyed Parking Building,
Cinematotheatre/Multiplex(Exit),
etc.

Sprites

Posted: Sun May 19, 2002 5:18 pm
by Richard Sharpe
does anyone know if there is going to be a new version on the sprite ediotor spray? there are a lot of sprites you cannot edit still, and i wondered if there are any better sprite editors around yet? thanks

Posted: Sun May 19, 2002 6:55 pm
by Jimmyjay86
Yeah, I have been bugging Domin with some needed modifications which he may do. I am running into a roadblock with the animations due to missing commands in Spray and lack of certain necessary features. I'm going to at least get the source code from him so I can try to track down someone to do the changes if he can't.

Also he just emailed me the other day and sent me all of his sprites that he has created - basically a lot of weapons and ammo from Fallout 2. Here is the info:

tryplet.zip is my mod, i use it in both single and multi. Triple damage an
some other chaneges, mostly to armors. Some competely new wepons. Green
grenade blast (for gas grenades). Hovever all new text is in polish.

f2spr.zip are few sprites made from fallout2 gfx.

DM_mod.zip is mod made by some polish guy, which he sent me with thax for
spray. IIRC over 40 new spites (weapons and ammo).

The atari.zip has nothing to do with fallout. That page my standard download
page for people with small account.


http://s3-net.neotek.waw.pl/~domin/pliki/index.html

Posted: Mon May 20, 2002 5:55 pm
by Flamescreen
Thanks for the link JJ.
Btw, I tried the Yes-No Sprites yesterday. It deffinatelly can be used as dialogue, but why did you keep the other faces?

Re: Animations

Posted: Wed May 29, 2002 9:34 pm
by Flamescreen
Jimmyjay86 wrote:I'm going to try my hand at some animated sprites similar to this one:

Image
Regarding this, I was thinking yesterday(that is provided you haven't made progress with it): Would it be worth an effort to make it the long way? Meaning, make a series of static images one next to the other put them in a wall and when the player reaches a particular zone, making the next get the yellow color and the previous get "switched off"(you'll have to make two versions for this: one with yellow dots, one with greyd ones). I don't know if you can follow this(I'm not fluent enough unfortunatelly), sort of like this ---->---->---->---->.
Actually come to think of this you could have it in a single image and loop the replacement of the one version with the other.