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Fallout 2 Unpacking

Posted: Sun Dec 29, 2002 3:52 pm
by Snake
I've been to DAC and downloaded all the dat unpackers and I am confused
I have F2 with the US patch and am using Win98 SE with Fat32
They all say they rock when it comes to the chosed task but
Which is the best?
Is it worth doing?
How long does it take to unpack?
How much more space is needed?
Can you delete the big intro movies or replace with smaller movies?
Any thing else worth pointing out?

Posted: Sun Dec 29, 2002 7:19 pm
by Red
For fallout 2 I like Datman light. It's got a GUI and once everything is extracted you don't care much about which one you're using anyway.

The whole game extracted (with a few savegames laying aorund) takes ~1.3gigs. The time it takes depends on your system... it doesn't take that long for me, about 5 minutes in all.

You could replace the movies but why?

Anything else? Well, once you've extracted them (and you know what you're doing) you could delete the DAT files, though I don't recommend that as you'd use the DAT files as your "backup" to revert to the originals when modding anyway.

If you extract the files in the DATA directory, make sure to make all the PRO files read-only as the game will delete the DATA/PRO/* directories when it starts.

The game can also use the root directory (ie: use Fallout2/PRO instead of Fallout2/DATA/PRO) and it WON'T delete them but there are some issues in using that (The DAT contained files have precedence over the root folder so you either need to delete the DAT files or use the DATA directory as mentioned above).

Posted: Sun Dec 29, 2002 11:28 pm
by Stainless
That's pretty handy, maybe we should make this a sticky?

Posted: Mon Dec 30, 2002 1:22 am
by Snake
To replace the intro movies to save space
I mean once you've seen them a couple of times you don't need to see them again
Thx for the help

Posted: Mon Dec 30, 2002 3:41 am
by Red
There's a something->MVE converter on teamX's old site I beleive with which you could make a single empty frame if you really want to. There might be some trouble though as it might need to synch with the speech and subtitle text... I'm guessing the game'll handle it smoothly though (just stop rendering stuff when not needed, possibly cutteing the speech altogether).