Weapon class poll

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.

Best Weapon Class

Melee
4
13%
Small Guns
11
37%
Big Guns
7
23%
Energy Weapons
8
27%
 
Total votes: 30

Umpa
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Weapon class poll

Post by Umpa »

read

Edit: the next time you make a post, MAKE THE TOPIC REFLECT WHAT THE POLL IS ABOUT! -StP
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Slider
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Post by Slider »

Vote: Melee

I like using the sledgehammer and I want an axe. :D
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Post by Umpa »

i liked the uzi in FO:T
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Post by Kozmo_Naut »

HtH.

Because of the Mega Power Fist in FO2...
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Post by Ganymedes »

Oh, such a choice... In FO, energy weapons kicked bad-ass, in FO2, there were a helluva' lot of powerful big guns... But you can play a whole game with only small guns in both games, so I guess that has to be the choice...
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Post by Gimp Mask »

fgag
Last edited by Gimp Mask on Fri May 30, 2003 3:06 pm, edited 1 time in total.
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Post by Sir_Funkalot »

As long as you can handle them energy weapons rule... especially the Gatling Laser...

But, I also like the Vindicator Minigun... :twisted:
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Post by Bishop »

Vote for Energy Weapon. Massive damage from a safe distance, what else can you ask for?
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Post by Sir_Funkalot »

Yep, only downfall is them exploding in your face if you're jinxed and have a low skill...
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Post by Darwin_187 »

Energy weapons by far- just love that TPR (and melting people who piss me off)
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Post by Sirgalahadwizard »

Big Guns - definatly. Unfortunatly in fallout 1/2 and even FoT they didn't give big guns the glory they sohuld have deserved.

IMO energy weapons are to be invented to place the ability to do Big Gun type damage - over time, in the hands of any individual. The ability to effect things that are typicially "bulletproof" and eventually kill them in the same way that Big Guns kill them quickly.

Miniguns rock, and they'll do more freaking damage to anything living in alot shorter time than any rifle-sized energy weapon ever will (unless you're talking disrupters, and that's such high tech it's not even funny - well beyond BoS or Enclave tech and only narrowly approached by the alien blaster).

People shouldn't be able to weild miniguns with a calibre over 5.56mm unless either the bullets have less energy (more like pistol bullets), or the fire rate is diminished (like 2000 rounds per minute instead of 3000+).

A .50cal Machinegun is an anti-aircraft weapon. It can take a flying airplane and put it on the ground fairly quickly without a proper landing - it's a super weapon as far as ground battle is concerned, and people shouldn't be able to fire it unless they're phenominal in all of their physical attributes (it's like a D&D elf weilding a Two-Handed sword, a Large weapon and a Small creature just dont mix very well - something else should be at work than simply training).
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Post by Jimbo san »

Big guns. They're so pretty.... Mmmmm...... :D
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Post by Kashluk »

You read my mind, Jimbo :twisted:
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Post by Knight »

I voted big guns...
I want a real rocket launcher that does not do little damage to super mutants and robots! A real one that can blow away those sh** heads to smitherens like they did to me! I hate supermutants... :mad:
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Post by Lynxer »

Why HTH?
I think HTH is the must amusable class but definitely isnt the best, and since thats what is being asked here i'd say ENERGY.
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Post by Ghetto Goose »

hth was definatly the funnest, i wanna see a ton of hth options in fo3.
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Post by Munky »

SMALL GUNS!!!

Its all about assault shotguns.

mmmmm pacor.
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Post by GreenEggs'N'Ham »

vote small guns,
wasnt a fan of picking up all the items individually when i melted the opponent so not energy weapons
and wasnt a fan of picking up items from team members after i sprayed the room with a vindicator gun and tore up dogmeat and co.... :evil:
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Post by Saint_Proverbius »

Melee.. For one simple reason.. Any pussy can use a gun.
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Post by Subhuman »

Small Guns is very versatile, and I beat the game with just a sniper rifle and that freaky Alien Blaster. So I'm going with Small Guns.
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