best weapon???

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frissy
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Post by frissy »

Brains, without those it's darn hard to do anything without those.
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Post by Askagorn »

Gauss gun for sniping, and the best energy rifle for close quarters (the one you can find in the BOS bunker in SanFran).
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Post by Nameless_One »

Gauss Rifle,Gauss Pistol / Pulse Rifle,Pulse Pistol...I wrote down four weapon because of A.P. usin` differences/Enemy resistance differences/Enemy combat tactics differences.Also Spiked knuckles&Wakizashi Blade at melee...
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Post by Redeye »

For RP badassery I go for combo of sniper rifle/.223 pistol.

Keep an extra .223 pistol for close-in.

That way you can swap to full one and have 10 shots total before reloading.


Two .44 revolvers with fastloader is good, too.
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Post by fallout ranger »

I take a gauss rifle and plasma rifle. Good long range/ low ap cost combo. Not to mention they kill almost anything.
does this work
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Post by Nameless_One »

yip! but .233 pistol and revolver makes sense too at earlier levels
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Post by Khan Noonien Singh »

Redeye wrote:For RP badassery I go for combo of sniper rifle/.223 pistol.

Keep an extra .223 pistol for close-in.
Amen. IIRC the .223 pistol got me through about half of the first game, and then it was sniper rifle the rest of the way through, except for the time I found the Alien Blaster.
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Post by LoneGunman »

:double-post:

The .223 carried me through most of the game! Later on when i got my hands on some larger weaponary i found myself using the gatling laser quite a bit! has to be the best one in FO2

Even though Tictacs doesnt count, i have to admit i enjoyed the Browning M2 with depleted uranium shells!
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Post by Redeye »

LoneGunman wrote::double-post:


Even though Tictacs doesnt count, i have to admit i enjoyed the Browning M2 with depleted uranium shells!
Super Mutant team members are a pain to keep alive, but with Fast Shot, Bonus Rate of Fire, Bracing (I think), 3 APs are removed from firing. And you can have an M2 in each hand. Throw in Quick Pockets and that is a very destructive Mutant.
With Ag10, or psycho/Action Boy you can get 3-4+ bursts/turn.
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Post by Wolfman Walt »

Fat-man. Best weapon in the 3rd game. Also fits in the setting, you'll see.
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Post by Nameless_One »

LoneGunman wrote:i have to admit i enjoyed the Browning M2 with depleted uranium shells!
Yeah! MOST destructive shit through that game.
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Post by Nameless_One »

Wolfman Walt wrote:Fat-man. Best weapon in the 3rd game. Also fits in the setting, you'll see.
Did I miss something? What is the Fat-man? Some kinda grenade like throwin` weapon? :drunk:
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Post by Wolfman Walt »

Nuclear Grenade throwing device! Genius and is completely retro-sci fi!
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Post by Khan Noonien Singh »

The mention of a toaster as a ranged weapon left this superman scratching his head.
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Post by Redeye »

Khan Noonien Singh wrote:The mention of a toaster as a ranged weapon left this superman scratching his head.
Pet name for a flamer?
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Post by entertainer »

YK42B Pulse Rifle
Oh yeah.
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Post by Nameless_One »

+ a high level of energy weapon skill= :chaingun:
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Post by Patrick »

u all sux lol i beet frank horrigan wit da fist. :drunk: U Guise want n00ds?
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Post by Nameless_One »

Patrick wrote:u all sux lol i beet frank horrigan wit da fist. :drunk: U Guise want n00ds?
All of these guys beated Frankie at least once.Poor Frank Holligan :giggle:
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