S4ur0n27 wrote:The VB graphic looked like early 3D, which was total crap; no detail at all, blend and repetitive textures.
Are you for serious?
You do realise Van Buren was miles away from a playable build, and the graphic textures were on a point in the dev cycle they never got to, rite? Screens were from the tech demo.
Tele wrote:Any more retarded than to force one along a plotline, say, by trying to find a waterchip before your fellow Vault-dwellers died? Or trying to find a GECK?
Aye, both Fallouts drove on FEV as a McGuffin, Van Buren was going to continue it with a new virus (yay!) and scary robots (fleet of cars, baby!)
The robots and the rocket ship were probably the only things I didn't like.
Also, the whole NCR-takes-over-california-andgoes-to-war-with-the-BOS thing was kind of dumb.
Intended to regress the world. The feeling was there was too much progress post-Fallout 2, which was ruining the feel. Hence, step back.
That said, there were two design ideas that were just too good to pass up:
1. Blowing up Hoover Damn would flood half the map with radioactive goo. Not killing everyone and locking off the towns, but changing the towns completely and opening up new paths. Choice and consequence, baby.
2. Once you were on the Rocket Platform DEATHFROMABOVE sattelite (which was a brilliant addition, in the Dr. Bloodmoney tradition of Death From Above 50's fear, I just didn't like that you had to go there (then again, you were supposed to take a rocket to the Master in the original Fallout too))...once you got there, depending on how well you did with science or speech (or other options, I'm unsure), you could stop it from firing a number of nukes...but NEVER all. And you were at the controls, steering them.
Imagine that, in the line of dark and gritty, in the line of moral ambiguity (there's some throwbacks in that direction all through the storyline, noticeably the ghoul settlement), you have to choose, after working so hard to save all the towns, which ones you're going to kill, which people deserved to die and live, but no option to save them all, ever.
Hells yeah.
Even with those titles, I still think Fallout 2 was one of the best RPGs out there.
It is. Fallout 2 burning is slightly misguided. I actually think it enhances on some of Fallout's original RPG gameplay concepts by elaborating them more consistently here and there (noticeably in New Reno), but it just fucks over the setting too much. It's kind of a small step forward in mechanics and execution, but a big step backwards in setting.
Hmmm... so I just thought of something. Does anyone here actually have anything *critical* to say about Fallout 1? Because most of what you said Atoga could just have easily been applied to Fallout 1.
Bad faction and reputation system, slightly unbalanced combat system, its choices sometimes needed more consequence and a lot of the NPCs were really too flat. Other than that, nope.