Red Is An Evil Super Genius!

Comment on events and happenings in the Fallout community.
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Killzig
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Red Is An Evil Super Genius!

Post by Killzig »

<strong>[ -> N/A]</strong>

Our favorite red, Red has discovered some more interesting functions of the mapper. This was posted by Chris Avellone on the <A href="http://forums.interplay.com/viewtopic.p ... 498#360498" target=_blank>Fallout 1 & 2 forum</a>.

<blockquote>

I wanted to thank Red_nnnno for passing along the following information about the editor that should prove helpful:


=======================


Here's a version that removes ambiguities and adds some details.


When there's a slash ("/"), the left part is in edit mode, while the right is in the game mode (F8). Most of the normal game function still work in the editore - moreso in the game mode of course. The M key is especially useful for selecting critters as it doesn't have the issue of "clicking a bunch of time until you hit the critter" problem since you know exactly where you click.


B: Fix map objects to PIDs (same as menu)

C: Character/Copy

F: Toggle some form of reporting on and off (fps? probably not)

D: Switch light level look of map (Day, night et al)

I: Inventory/List scripts (same as menu)

K: Kill critter (and recucitate!)

L: Give 500xp to OBJ_DUDE

M: Mouse-Hex cursor toggle

N: Advance 1 month

O: Options

P: Pipboy/Find tile under cursor in list

Q: Make walls transparent (not invisible - neat!)

R: Toggles roofs on/off

S: Skilldex

T: Advance 1 minute/Open edit mode menu

S: Place location script

W: Worldmap [Note: if PROs are read-only, it crashes]

Z: Rest

[/]: /One step change of daylight


Alt-A: Save As

Alt-B: Edit OBJ_DUDE (Note: as in the menu.

when exiting this function it leaves the screen mostly black!

Alt-F: File menu

Alt-G: Shift map (?)

Alt-H: Crashes app

Alt-I: Load text map

Alt-N: Erase map

Alt-O: Open map

Alt-S: Save

Alt-T: Scripts menu

Alt-V: Tools menu

Alt-W: Set map script

Alt-Y: Use pattern


Ctrl-F: Disable sound effect cache

Ctrl-I: Pipboy map

Ctrl-J: Give object to OBJ_DUDE

Ctrl-L: Load savegame

Ctrl-N: Advance 1 month

Ctrl-P: Pause

Ctrl-T: Adance 1 day

Ctrl-V: Version


F1: Help/Items

F2: Critters

F3: Scenery

F4: Walls

F5: Tiles

F6: Misc

F7: Quick Load Savegame

F8: Switch to game mode

F9: Rebuild Weapons (Librarian menu - need librarian=1 in cfg)

F10: Rebuild proto list (Librarian menu - need librarian=1 in cfg)

F11: Rebuild all (Librarian menu - need librarian=1 in cfg)

F12: Screenshot


The librarian menu can be toggled on with override_librarian=1 in the cfg


You can load games into the editor, note however that the game's files are used instead of the ones found in the directories and/or the DATs. Also note that if you extracted and modified PRO files in your "working" directory, chances are loading the savegame will delete them so you'd need to make them read-only - but see the W key above...


Getting the PRO files to be editable: On the same drive you installed Fallout2 (well, I don't know, it might be the same you installed the mapper, or in which master.dat is found in mapper2.cfg, I haven't toyedwith it much since it works for me), create /fallout2/dev/proto, and in it place the directories critters, items, scenery, tiles, walls, misc. Once that's done you can edit the pro files.


Here's a sample of how it looks on my drive for reference (in hopes it looks good in the email...) E:\ \---fallout2

\---dev

\---proto

+---critters

+---items

+---scenery

+---tiles

+---walls

\---misc

</blockquote>

Red adds that you have to have librarian mode enabled in order for any of the pro editing to work (librarian=1 in cfg)... thanks again Red, you monster of modding you!
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