Search found 1798 matches

by requiem_for_a_starfury
Wed Oct 25, 2006 11:19 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Campaign End Cancellation... I guess.
Replies: 11
Views: 12719

You don't need to avoid any of the maps or add exit grids. Just open up the final map mission26 and in the triggers section there are five triggers labelled victory. Edit each of these and change the action end mission win screen and choose world map from the pull down list. That'll take you back to...
by requiem_for_a_starfury
Sat Sep 09, 2006 8:32 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Unofficial Fallout Tactics patch vs1.3
Replies: 3
Views: 8380

Re: Unofficial Fallout Tactics patch vs1.3

I also need the fixed Heavy Reaver No such thing, but the fixed reaver male is available at TRS and a fixed Baby Deathclaw that can climb stairs. You mean ladders surely? But I'm not aware anyone has fixed it. Talk to Dak. [EDIT] Is this even possible to do? If I editted the table\races file wouldn...
by requiem_for_a_starfury
Mon Aug 21, 2006 12:48 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Sprite Editing
Replies: 70
Views: 73514

A blown up panzer would work better as a tile than a sprite. But if you want them made you're more likely to get help if you can find a 3d model someone can produce the renders from.

Look for Brit & German soldier models while you're at it.
by requiem_for_a_starfury
Sun Aug 20, 2006 2:27 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: doors with two switches...
Replies: 2
Views: 7050

Have the door and both switches all with the same tagname. Set the door to auto open/close. Have one preserved trigger condition always, action lock door.
by requiem_for_a_starfury
Mon Aug 07, 2006 9:06 pm
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

If you aren't intelligent enough to think up new topics of converstation without resorting to goatse, tubgirl etc etc don't post, let the old girl die if she's so destined. Simple as that. But hey why not just rename this place to 'Muck and Blubber (goatse central), delete all the Fallout content an...
by requiem_for_a_starfury
Mon Aug 07, 2006 8:46 pm
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

Maybe in the hope that one day the management around here will wake up and smell the coffee and give all the spammers and goatsee lovers the boot. Then DaC will return as a premier Fallout/PA fansite and not just some second rate spamfest.
by requiem_for_a_starfury
Mon Aug 07, 2006 8:05 pm
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

Alexander do you always get this defensive whenever you are shown up for a fool?
by requiem_for_a_starfury
Sun Aug 06, 2006 4:41 pm
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

Look here, jerkface, if you stop and listen for just a second you will understand that darksynth's screenshot can in no way be the original because she did not make the map to begin with! And if you concentrated on improving your reading skills and strived to pass elementary school you'd understand...
by requiem_for_a_starfury
Sun Aug 06, 2006 9:48 am
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

if Potato was the true author of the map, then the original screenshot would be the one that he posted, not the other way around, sillybrains. Why don't you use your brains for once. The screenshot that came from Darksynth's website is the original screenshot because it was posted first. Duh!! That...
by requiem_for_a_starfury
Sun Aug 06, 2006 12:25 am
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

It proves potatohead has a copy of the same map since the original screenshot showed only a smaller cropped section in the editor.

And ban Alexandra please. :bored:
by requiem_for_a_starfury
Thu Aug 03, 2006 3:36 pm
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

The tiling in the screenshots section looks like complete dogshit. Some mapper you have there. A bit harsh aren't you, considering this; This screenshot is from a map I helped make for COOP on gamespy. So what the fuck? :hug: :lol: But yeah screenshots of a bunch of half finished maps isn't really ...
by requiem_for_a_starfury
Tue Aug 01, 2006 10:59 am
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

but if you dont like it then simply dont download it lol :giggle: How are they going to know if they like it or not, if people don't download it? Even in the age of broadband 400 meg is a hell of a download for a mod especially from an unknown team. The Awaken team might get away with it, but still...
by requiem_for_a_starfury
Tue Aug 01, 2006 9:36 am
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

Re: with lots of zipping

darksynth wrote:lol i zipped most of the files now with winzip/winrar lol. :hahano:
and it comes around 400 mb now, lol.
Split it up into at least two or even several downloads, for instance I've got absolutely no interest in downloading your new music.
darksynth wrote:oh well , we shal see how far this goes :giggle:
:?
by requiem_for_a_starfury
Tue Aug 01, 2006 9:31 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Fallout Awaken
Replies: 6
Views: 11303

A quick search for 'awaken' would of produced a couple of help threads.

http://www.duckandcover.cx/forums/viewt ... ght=awaken

http://www.duckandcover.cx/forums/viewt ... ght=awaken

Plus there's another at NMA.
by requiem_for_a_starfury
Tue Aug 01, 2006 2:26 am
Forum: In The News
Topic: Darksynth Mod
Replies: 82
Views: 39388

A FOT mod that's based on VB design docs, and it's been in development for 4/5 years?

Expected download 750 meg, no way I'm going to download that.
by requiem_for_a_starfury
Wed Jul 19, 2006 10:41 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Speech...more than Yes and No...!!!
Replies: 2
Views: 6377

It would be much easier to use this system Izno came up with, http://www.duckandcover.cx/forums/viewtopic.php?t=12474 http://www.duckandcover.cx/forums/viewtopic.php?t=12481 or at least a variation of it. Or in combination with the yes no sprites. Basically you create a few inventory items and give ...
by requiem_for_a_starfury
Sat Jul 15, 2006 8:23 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Another question on the Yes and No entities...
Replies: 2
Views: 5983

Just make a copy of the no entity and in the entity editor change the first slider (under image) to edit the sprite's base colour.
by requiem_for_a_starfury
Fri Jul 14, 2006 6:15 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Where are the Yes and No entities?
Replies: 6
Views: 9084

If you want the bridge to open/close then I'd attach it to a door entity.

Sprites are sent.
by requiem_for_a_starfury
Fri Jul 14, 2006 5:08 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Where are the Yes and No entities?
Replies: 6
Views: 9084

Ok..I was doing it right. The sprite was just not showing up...the name was but not the actual image... Yeah happens a lot annoying but then that's FOT for you. But where are the yes and no sprites? Is there no link to them on JJ's tutorial? PM me your email and I can send you what I've got. So whe...
by requiem_for_a_starfury
Fri Jul 14, 2006 9:59 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Sprite Editing
Replies: 70
Views: 73514

As well as vehicle actors it would be nice if someone could fix the mortar sprite so it could be used as a turret, and speaking of turrets perhaps the tank turret could now be converted into a robot turret?