Search found 1798 matches
- Wed Oct 25, 2006 11:19 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Campaign End Cancellation... I guess.
- Replies: 11
- Views: 12719
You don't need to avoid any of the maps or add exit grids. Just open up the final map mission26 and in the triggers section there are five triggers labelled victory. Edit each of these and change the action end mission win screen and choose world map from the pull down list. That'll take you back to...
- Sat Sep 09, 2006 8:32 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Unofficial Fallout Tactics patch vs1.3
- Replies: 3
- Views: 8380
Re: Unofficial Fallout Tactics patch vs1.3
I also need the fixed Heavy Reaver No such thing, but the fixed reaver male is available at TRS and a fixed Baby Deathclaw that can climb stairs. You mean ladders surely? But I'm not aware anyone has fixed it. Talk to Dak. [EDIT] Is this even possible to do? If I editted the table\races file wouldn...
- Mon Aug 21, 2006 12:48 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Sprite Editing
- Replies: 70
- Views: 73514
- Sun Aug 20, 2006 2:27 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: doors with two switches...
- Replies: 2
- Views: 7050
- Mon Aug 07, 2006 9:06 pm
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
If you aren't intelligent enough to think up new topics of converstation without resorting to goatse, tubgirl etc etc don't post, let the old girl die if she's so destined. Simple as that. But hey why not just rename this place to 'Muck and Blubber (goatse central), delete all the Fallout content an...
- Mon Aug 07, 2006 8:46 pm
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
- Mon Aug 07, 2006 8:05 pm
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
- Sun Aug 06, 2006 4:41 pm
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
Look here, jerkface, if you stop and listen for just a second you will understand that darksynth's screenshot can in no way be the original because she did not make the map to begin with! And if you concentrated on improving your reading skills and strived to pass elementary school you'd understand...
- Sun Aug 06, 2006 9:48 am
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
if Potato was the true author of the map, then the original screenshot would be the one that he posted, not the other way around, sillybrains. Why don't you use your brains for once. The screenshot that came from Darksynth's website is the original screenshot because it was posted first. Duh!! That...
- Sun Aug 06, 2006 12:25 am
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
- Thu Aug 03, 2006 3:36 pm
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
The tiling in the screenshots section looks like complete dogshit. Some mapper you have there. A bit harsh aren't you, considering this; This screenshot is from a map I helped make for COOP on gamespy. So what the fuck? :hug: :lol: But yeah screenshots of a bunch of half finished maps isn't really ...
- Tue Aug 01, 2006 10:59 am
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
but if you dont like it then simply dont download it lol :giggle: How are they going to know if they like it or not, if people don't download it? Even in the age of broadband 400 meg is a hell of a download for a mod especially from an unknown team. The Awaken team might get away with it, but still...
- Tue Aug 01, 2006 9:36 am
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
Re: with lots of zipping
Split it up into at least two or even several downloads, for instance I've got absolutely no interest in downloading your new music.darksynth wrote:lol i zipped most of the files now with winzip/winrar lol.
and it comes around 400 mb now, lol.
darksynth wrote:oh well , we shal see how far this goes
- Tue Aug 01, 2006 9:31 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Fallout Awaken
- Replies: 6
- Views: 11303
A quick search for 'awaken' would of produced a couple of help threads.
http://www.duckandcover.cx/forums/viewt ... ght=awaken
http://www.duckandcover.cx/forums/viewt ... ght=awaken
Plus there's another at NMA.
http://www.duckandcover.cx/forums/viewt ... ght=awaken
http://www.duckandcover.cx/forums/viewt ... ght=awaken
Plus there's another at NMA.
- Tue Aug 01, 2006 2:26 am
- Forum: In The News
- Topic: Darksynth Mod
- Replies: 82
- Views: 39388
- Wed Jul 19, 2006 10:41 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Speech...more than Yes and No...!!!
- Replies: 2
- Views: 6377
It would be much easier to use this system Izno came up with, http://www.duckandcover.cx/forums/viewtopic.php?t=12474 http://www.duckandcover.cx/forums/viewtopic.php?t=12481 or at least a variation of it. Or in combination with the yes no sprites. Basically you create a few inventory items and give ...
- Sat Jul 15, 2006 8:23 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Another question on the Yes and No entities...
- Replies: 2
- Views: 5983
- Fri Jul 14, 2006 6:15 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Where are the Yes and No entities?
- Replies: 6
- Views: 9084
- Fri Jul 14, 2006 5:08 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Where are the Yes and No entities?
- Replies: 6
- Views: 9084
Ok..I was doing it right. The sprite was just not showing up...the name was but not the actual image... Yeah happens a lot annoying but then that's FOT for you. But where are the yes and no sprites? Is there no link to them on JJ's tutorial? PM me your email and I can send you what I've got. So whe...
- Fri Jul 14, 2006 9:59 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Sprite Editing
- Replies: 70
- Views: 73514