Search found 55 matches

by wild_qwerty
Fri Dec 03, 2004 4:25 am
Forum: Fallout Editing
Topic: Mutants Rising
Replies: 8
Views: 12260

Oh wait, we don't want you kind there anyways. Just remember that we don't fuck around at NMA, so watch yourself. Stand in line, wait your turn, keep your comments to yourself, only post stuff with actual thought put into them, and you'll do okay there. Just stay outta my territory, okay? Damn, he'...
by wild_qwerty
Thu Nov 11, 2004 2:06 am
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

OK, I post the pictures of the next few packs here too :) ********************************************* Turrets, I think all of these are really cool and are amoung my personal favorites. Just make sure you set the option "cant move" when making the critters Prototype in the editor as thes...
by wild_qwerty
Mon Nov 08, 2004 2:55 am
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

Yea, I've converted a few more too and Odin is hosting them at NMA. The massive behemoth and Pacification bots just got uploaded last week.

Image Image Image
by wild_qwerty
Mon Oct 25, 2004 10:29 pm
Forum: Fallout Editing
Topic: Unpacking trouble
Replies: 3
Views: 9109

You need to use the palatte file with the same name as the image you are trying to convert
by wild_qwerty
Mon Oct 11, 2004 10:44 pm
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

Hi Guys, 2 more critter packs have been uploaded to NMA. Get them here Unlike the previous ones these will actually be usefull. In my opinion these critters can help add a lot of depth to a new town by providing a greater variety to the towns folk. Critter Pack Volume 3 http://img58.exs.cx/img58/399...
by wild_qwerty
Wed Sep 22, 2004 11:04 pm
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

Sounds good. Does Red viewr have the option to export the SPRs into an animated file type? The problem with making critters is that you are dealing with thousands of frames and need to be able to automate the process as much as possible. I wonder how hard it would be to add the option of hair colour...
by wild_qwerty
Wed Sep 22, 2004 5:49 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Sprite Clipping Problem @#$#@@#!!
Replies: 16
Views: 8389

I had a similiar problem in FO2. Try cutting the sprite into two serparate sprites perhaps.
by wild_qwerty
Wed Sep 22, 2004 5:27 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Where can I find a .spr viewer. Links aren't working...
Replies: 4
Views: 4432

I have to say red, that Redviewer is a really nice little program. I really good all in one viewing tool :)
by wild_qwerty
Wed Sep 22, 2004 4:46 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: FOT versus Fallout: Differences in gameplay mechanics.
Replies: 5
Views: 5577

I really liked FOT. But then I werent expecting to play and RPG.

Its a real shame that after this ammount of time they still wont release the code... especialy since Interplay is basicaly gone
by wild_qwerty
Wed Sep 22, 2004 4:22 am
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

When I converted them I made a big batch file that carried out the following process. Spr2Gif ===> Gif2Frm ===> FrmCat Then I just had to tidy up the FRMs with Frame Animator. The 'problem' comes from Spr2Gif, as it leaves the hair colour as white for all the models. The Deathclaws white bist are su...
by wild_qwerty
Tue Sep 21, 2004 2:35 am
Forum: Fallout Editing
Topic: Critter Pack
Replies: 13
Views: 17816

Critter Pack

Hi Guys, You can now download the first critter pack from NMA here It contains the following critters converted from FOT into FRM file format. If run in conjunction with the Vault-Boy mod you can play the game as the Vault-Boy. http://img47.exs.cx/img47/3992/NMPIPBAA_1_SE.gif Name: Pip-Boy/Vault Boy...
by wild_qwerty
Tue Sep 07, 2004 2:25 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Addiction To Water?
Replies: 19
Views: 11560

That sounds good too. Would it be possible to "recharge" your canteen by using it on a well? If you made the canteen hold enough uses to last for a couple of days it wouldn't be annoying. Is is possible to make the water be automaticaly used up? say for example every six hours it uses the ...
by wild_qwerty
Mon Sep 06, 2004 4:54 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Addiction To Water?
Replies: 19
Views: 11560

It is an interesting concept though. But you would need to make it 100% addictive, but more importently you would need to have the starting charcter already addicated to water
by wild_qwerty
Mon Sep 06, 2004 4:50 am
Forum: Fallout Editing
Topic: FRM/avatar question
Replies: 8
Views: 11241

I cant remeber what problem that was sorry?
by wild_qwerty
Mon Sep 06, 2004 4:44 am
Forum: Fallout Editing
Topic: vertibird mod screwing up game
Replies: 1
Views: 4309

I think a lot of people seem to have problems with this mod, I havent played it myself yet though.

What version of the patch are you running?
Are you running the mod as a DAT file or in a 'Data' folder?
If in a DAT file are you using FADE or Mod Runner?
by wild_qwerty
Mon Sep 06, 2004 4:40 am
Forum: In The News
Topic: Mutants Rising August Press Release
Replies: 20
Views: 10576

Correct, it was just an example of his work as was practicing the Vault-Boy
by wild_qwerty
Fri Sep 03, 2004 2:40 am
Forum: Fallout Editing
Topic: How can I make my party not leave me if im evil??
Replies: 2
Views: 5047

It might be in their scripts. Though I dont know much about FO scripting, it would be a cool mod to make them all evil characters so that they dont leave you.

Should'nt be that hard to do in theory, it would be fun to take Marcus into vualt city and get some payback on the mutie haters ;)
by wild_qwerty
Fri Sep 03, 2004 2:19 am
Forum: In The News
Topic: Mutants Rising August Press Release
Replies: 20
Views: 10576

No Real-time, we are still using the FO2 engine which is probably the best option to use. At least until IanOut or Fallout Unlimited engines are completed. We also have about 4 or 5 new team members, including two 3D artists and a artist who can draw a near perfect Vault-Boy style picture. holyrebel...
by wild_qwerty
Tue Aug 31, 2004 11:26 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: RAD game tools (bink/ .bik) format
Replies: 35
Views: 85843

Sorry is was called "FoEvolution"

I think you were a raider or something that

http://www.silkini.com/clc/CLCsite/index/ww2/test.html

The link is dead though now :(
by wild_qwerty
Tue Aug 31, 2004 11:22 pm
Forum: Fallout Editing
Topic: Fo2 pre-Fo1 mod
Replies: 7
Views: 7192

Pretty good thanks, I have nearly finished converting all the critters from FOT into FO2. The movies are coming along nicely etc...

Takes a load of time though. I'm no scripter unfortunately so I cant really help you with that.