Search found 175 matches
- Sun Oct 24, 2004 9:18 pm
- Forum: Fallout 3
- Topic: Sooo, Bethedsda
- Replies: 27
- Views: 23793
i've just googled for bethesda and followed a news link to their site.. in the news clip they talk about aquiring the fallout liscence.. yada yada yada... and mention Elder scrolls for reference.. so i went to the elderscrolls site, and i must say, it looks not that bad.. ok so it won't be isometric...
- Sun Oct 24, 2004 8:55 pm
- Forum: Fallout Editing
- Topic: Local variables, or any varibles for that matter
- Replies: 1
- Views: 5192
- Sat Aug 21, 2004 9:35 pm
- Forum: Fallout Editing
- Topic: mapper help
- Replies: 3
- Views: 5498
that tutorial will be of sod all help in this instance Qwerty, but thanks for the plug.. i never wrote a tutorial on setting up the editor because it should be plug and play... install the game to the default directory... install the editor the the default directory.. on the SAME DRIVE as the game.....
- Fri Aug 06, 2004 3:53 pm
- Forum: Fallout Editing
- Topic: Fallout Vengence
- Replies: 28
- Views: 26094
- Sun Aug 01, 2004 11:12 am
- Forum: Fallout Editing
- Topic: New Mod started - FanOut
- Replies: 30
- Views: 21730
- Sat Jul 31, 2004 4:11 pm
- Forum: Fallout Editing
- Topic: New Mod started - FanOut
- Replies: 30
- Views: 21730
- Sat Jun 12, 2004 6:08 pm
- Forum: Fallout Editing
- Topic: new Tutorial at ColJack's
- Replies: 2
- Views: 4437
- Sat Jun 12, 2004 3:46 pm
- Forum: Fallout Editing
- Topic: new Tutorial at ColJack's
- Replies: 2
- Views: 4437
new Tutorial at ColJack's
I've uploaded a new tutorial to my site.. "The Basics: Part 1 - Floors and Walls" As always, feel free to grab it and post it on the site, just credit me with writing it... I've also updated the "Proto Editing" tutorial to clear up some problems people had understanding it.. <fon...
- Sat Jun 12, 2004 3:45 pm
- Forum: Fallout Editing
- Topic: Where to post new Mods ?
- Replies: 9
- Views: 8387
not meaning to try and undermine DAC, but you might try NMA or http://www.fallout.clan.st/..
the second one hosts quite a few mods, and usefull editor files and such..
the second one hosts quite a few mods, and usefull editor files and such..
- Sat Mar 27, 2004 11:03 am
- Forum: Fallout Editing
- Topic: Palette woes solved!
- Replies: 13
- Views: 16488
- Tue Mar 16, 2004 12:22 am
- Forum: Fallout Editing
- Topic: Endgame Palette
- Replies: 19
- Views: 19497
use frm2bmp found in the files section of DAC.. use the following command line from a comand prompt window from the folder where the art is ( assuming you put the program there too. ) frm2bmp.exe -p EG_V1301.pal EG_V1301.frm it converts using the pallete file.. it also creates a .inf file for the bm...
- Sat Mar 06, 2004 5:18 pm
- Forum: Fallout Editing
- Topic: 2 FO2 Editting Questions
- Replies: 8
- Views: 10118
- Fri Mar 05, 2004 4:47 pm
- Forum: Fallout Editing
- Topic: ON_VAULT13_SEQ
- Replies: 1
- Views: 4079
- Thu Mar 04, 2004 7:48 pm
- Forum: Fallout Editing
- Topic: Music Query
- Replies: 3
- Views: 5685
- Tue Mar 02, 2004 6:46 pm
- Forum: Fallout Editing
- Topic: Patterns
- Replies: 6
- Views: 10618
- Tue Mar 02, 2004 12:11 pm
- Forum: Fallout Editing
- Topic: Patterns
- Replies: 6
- Views: 10618
- Thu Feb 26, 2004 6:25 pm
- Forum: Fallout Editing
- Topic: Intros
- Replies: 7
- Views: 9843
there is a converter floating around somewhere that takes avi's and makes them into fallout .mve's.....
i've saved you a search and found the link for you...
this is Abel's avi2mve program...
i've saved you a search and found the link for you...
this is Abel's avi2mve program...
- Sun Feb 22, 2004 3:44 pm
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Snow in Fallout? What the hell?
- Replies: 47
- Views: 48225
he's right, the yield of the weapons back then wasn't enough to throw up the huge dust clouds into the jet-stream to block the sun... although, a nuclear axchange on a global scale might very well cause untold tectonic activity, causing long dormant volcano's to erupt.. releasing large amounts of ca...
- Sat Feb 07, 2004 1:54 pm
- Forum: Fallout Editing
- Topic: Mapper questions? look here first.
- Replies: 9
- Views: 36447
you should be able to just put in a green exit grid, set the exit grid data to point to the map you want, and then mark all of the exit grid pieces you just put in... as per the tutorial.. try marking it to go to a different map to test it... ie the village... you shouldn't need to alter any of the ...
- Sun Jan 25, 2004 5:40 pm
- Forum: Fallout Editing
- Topic: Recruiting for Fallout 2 mod
- Replies: 9
- Views: 8163