My Evil Genius base owns your grandma
My Evil Genius base owns your grandma
Okay, I just feel like showing off because im about to leave the island it's on and its a bunch of pictures so it's easy to put them all in a forum topic instead of linking to them all
Explain this game
SIMS + Evil sorcery and stealing from world powers?
SIMS + Evil sorcery and stealing from world powers?
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
Duck and Cover: THE site for all your Fallout needs
Duck and Cover: THE site for all your Fallout needs
Yeah, it's kinda like Dungeon Keeper, in the building a base of operations and doing stuff, but I kinda like it more than DK because there is more to do, more to make, alot less linear, etc.
So supersize DK, add in a bunch of cool features, make it non-linear and give it a goofy 60s spy movie theme and ta-da.
And it's not 'more=teh betar' in a FO2 kinda way, it's 'more of the good stuff' sorta thing. Such as torture, instead of just dropping a guy on an object, you can use dozens and dozens of differen things to try them on (research machines, above ground traps, even the mixer bowl in the Mess Hall).
Traps too, instead of Dungeon Keeper's basic 9 or so traps that you just set, in Evil Genius you have like 40 traps, all do different and cool stuff and instead of just setting them, you link them to sensor things (pressure pads, laser trips etc.) so you can make neat little comboed up traps and stuff with enough tinkering around. The Traps are cool and funny beyond something like a simple spike trap in DK, like one is a box that went triggered has swirling poles and circles, lightings flashing all over, sparkles and a big DONT PRESS THIS sign above a red button in the middle, then stuff like the Dreadmill, which drain endurance. People walk on it and keep running until they are sapped.
So supersize DK, add in a bunch of cool features, make it non-linear and give it a goofy 60s spy movie theme and ta-da.
And it's not 'more=teh betar' in a FO2 kinda way, it's 'more of the good stuff' sorta thing. Such as torture, instead of just dropping a guy on an object, you can use dozens and dozens of differen things to try them on (research machines, above ground traps, even the mixer bowl in the Mess Hall).
Traps too, instead of Dungeon Keeper's basic 9 or so traps that you just set, in Evil Genius you have like 40 traps, all do different and cool stuff and instead of just setting them, you link them to sensor things (pressure pads, laser trips etc.) so you can make neat little comboed up traps and stuff with enough tinkering around. The Traps are cool and funny beyond something like a simple spike trap in DK, like one is a box that went triggered has swirling poles and circles, lightings flashing all over, sparkles and a big DONT PRESS THIS sign above a red button in the middle, then stuff like the Dreadmill, which drain endurance. People walk on it and keep running until they are sapped.
- Sovy Kurosei
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No, that's how Dungeon Keeper went. INstead you keep your island and get a list of objectives you can do in any order. Later on in the game, when things start getting biger in scale and you start running out of room, the game offers you a new and big island, to go along with your new and big objectives.
- the guardian
- Hero of the Desert
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- the guardian
- Hero of the Desert
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