Unpacking trouble

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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blueparrot1966
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Unpacking trouble

Post by blueparrot1966 »

I'm having trouble unpacking the Fallout 2 dat files. I read the sticky here, and it should have been just what I needed.

But datman gives me an error "activex component can't create object" when I try to unpack the master.dat file. I've tried to run the patch, and I get an error "zlib.dll" not found. I then found zlib.dll and downloaded that, which changes the error to can't find regocx32.exe.

f2undat won't even start for me.

I think I've gone to a pretty honest effort to work this out for myself. Can anyone out there help? What am I missing?

It was a blast using the game audio player to convert that F2 goodness to waves, and I'd really love to do the same with the graphincs. Thanks in advance for any help.
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wild_qwerty
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Post by wild_qwerty »

Have you got the ZlibTool.zip file? if so unpack it and run the patch file inside, that should asocaite the DLLs
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Post by blueparrot1966 »

I never did get Datman to work for me, I used one of the other unpackers, but thanks for the reply.

I've got a different question now, which I'll repost in another thread, too. Some of the best graphics files don't display properly, and I'm figuring they use a special pallette. I've figured out that that's why a screen capture utility wasn't working for me, either.

But I've tried loading all of the pallettes frorm the Master.dat filie, using Ice-Berg's .frm converter, and I've had no luck displaying them properliy. Surely there's a way to save things like the "Please stand by" splash screen as a .jpg that'll show up normally on a standard computer program like Paint. I've seen it done with a few. Can anyone give me a hint on how to do it?
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wild_qwerty
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Post by wild_qwerty »

You need to use the palatte file with the same name as the image you are trying to convert
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