Importance of Noid's compiler/decompiler.

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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Red
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Importance of Noid's compiler/decompiler.

Post by Red »

I couldn't find the compiler/decompiler for Noid here. And pretty much nowhere on the net... Thankfully I know there is a copy on NMA - and on my HD back home. I can't access NMA from here however.

This compiler is the best working one - and with source included. It's also the only way to actually get the information from the scripts in the latest patch as most scripts don't match those given with the mapper2.exe (some are pre-release, some are release, some a patch, it's a bit weird).

Now I don't know how the 1.0X fan-made patch is build, but I'm hoping it takes all that into consideration.
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Post by Perceptron »

Try at the Fallout Modding Center, Red. It is version 1.01.
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Post by Red »

That's fine I have my copy. I was just stresssing it's importance.
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