FAQ Contribution thread (Serious contributions only please)
Posted: Wed Apr 23, 2003 1:53 pm
NOTE FROM STEVIE
If you've anything you want to contribute to the closed and stickied FAQ Material thread, here's the place to post it.
So if you've had a long, drawn out discussion with modding veterans like Red and are able to boil what you've learned down to a few, sweet paragraphs; or, if you've learned something from another site, whack it up here and I'll add it to the FAQ.
NO SPAM IN THIS THREAD
...please. It's being left open because I trust you not to fill it full of crap about what you've just eaten or have seen on the TV.
Now over to coljack, who came up with the idea for this thread:
==================
1. set start hex: this sets the default "spawn point" for the player. If the map sending the player here does not specify the tile the player is to spawn on (or whe entering from the world map), then he spawns here. It can be overridden by the map script forcing the player to spawn at a given position. NOTE: the editor does not take any notice of where the start hex is when you go into game mode (f8) and simly spawns the player in the center of the screen.
2.The RED or BLACK exit grid tiles do not work, you need to place the GREEN exit tiles and set them to go to the world map then the game turns them red.. if you do not enter values for the exit grid it defaults to the world map as it's destination.
3. Delete spatial script: were you kidding with your comment? need to work it out for yourself??? if not then you use this option to delete a spatial script you have placed. since you canonly delete tiles / scenery and so on while in the relavent category using the delete button, and since spatial script markers are not in any categoery, you cannot simply delete them as you would a piece of wall you have placed. so you need to use this option..
also, i think that this ( or another suitably titled thread you chose to post) should be an open sticky so that we can post stuff we find out in one place for you to add to the faq.. Any spam and stuff can be easily deleted by the admin..
If you've anything you want to contribute to the closed and stickied FAQ Material thread, here's the place to post it.
So if you've had a long, drawn out discussion with modding veterans like Red and are able to boil what you've learned down to a few, sweet paragraphs; or, if you've learned something from another site, whack it up here and I'll add it to the FAQ.
NO SPAM IN THIS THREAD
...please. It's being left open because I trust you not to fill it full of crap about what you've just eaten or have seen on the TV.
Now over to coljack, who came up with the idea for this thread:
==================
1. set start hex: this sets the default "spawn point" for the player. If the map sending the player here does not specify the tile the player is to spawn on (or whe entering from the world map), then he spawns here. It can be overridden by the map script forcing the player to spawn at a given position. NOTE: the editor does not take any notice of where the start hex is when you go into game mode (f8) and simly spawns the player in the center of the screen.
2.The RED or BLACK exit grid tiles do not work, you need to place the GREEN exit tiles and set them to go to the world map then the game turns them red.. if you do not enter values for the exit grid it defaults to the world map as it's destination.
3. Delete spatial script: were you kidding with your comment? need to work it out for yourself??? if not then you use this option to delete a spatial script you have placed. since you canonly delete tiles / scenery and so on while in the relavent category using the delete button, and since spatial script markers are not in any categoery, you cannot simply delete them as you would a piece of wall you have placed. so you need to use this option..
also, i think that this ( or another suitably titled thread you chose to post) should be an open sticky so that we can post stuff we find out in one place for you to add to the faq.. Any spam and stuff can be easily deleted by the admin..