How I recompile Scripts?

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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Helios2000
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How I recompile Scripts?

Post by Helios2000 »

Hi
Ich have decompile a Script to a ipp file.
Then I have modify the file.
Now I want recompile it to an int file.But it work not.
I use the comiler/decompiler.
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Red
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Post by Red »

You might want to post the error message you get back from it...

The decompiler doesn't always generate scripts which can be properly recompiled... You need to rework some stuff in it...
...
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Post by Jargo »

or you tray to copile script with Decompiler (Dec.exe).
You must use compiler (ipp.exe) to compile it properly.

ipp.exe decompiled_filename.ipp
Helios2000
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Post by Helios2000 »

Mhm
Yes I know the programm.But I get a error Message:
Excepition EInOutError in module IPP.exe at 0000D338.
File not found.

But the file is in the direction.
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Post by Jargo »

hmm
You need this (standart) files in same directory:
ipp.exe
System.ipp
Stdlib.ipp
karma.ipp
stats.ipp
critter.ipp
scripts.lst
scrname.msg

and the file you want to compile ( acklint.ipp)
you type
ipp.exe acklint.ipp
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Post by Wasteland Ghost »

You need this (standart) files in same directory
Yes. And do not forget about uses directive.
Example (for "acklint"):
uses system,stdlib,stats;

When you must change all ";" at the end of variable definition to "," except of last definition, of course ;).

And you must check the files you include with uses directive and delete variables with the same names as in your script defined there.

PS Complier and decompiler are not working together now, but they will ;) as authors say.
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