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 Vehicle Sprites View next topic
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:15 pm Reply with quoteBack to top


Download (vehicle & NPC sprites): http://yadi.sk/d/o2cWis3GCjaj7

Sprite by der Fluger.

Any sprites you find here feel free to use them in your own mods. smile

Enjoy!
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:18 pm Reply with quoteBack to top


Download (vehicle & NPC sprites): http://yadi.sk/d/823TRAJpCZtg2

Sprite by der Fluger.
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:20 pm Reply with quoteBack to top


Vehicle: http://yadi.sk/d/4nL3yO3KCMRWw
NPC: http://yadi.sk/d/XJmphcfhCMWH3

Sprite by der Fluger.
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:24 pm Reply with quoteBack to top



New sprite of the High Mobility Multipurpose Wheeled Vehicle or Humvee. New sprite bigger than vanilla Hummer, because original sprite looks like subcompact car. Now this is real Hummer : )

Vehicle: http://yadi.sk/d/QdleqraT6yRrk
NPC: http://yadi.sk/d/URfZNIk36yWMO

Sprite by der Fluger.
Thanks to Hmt from fallout.ru for assembling sprites.
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:29 pm Reply with quoteBack to top

Sprite pack.

Download: http://yadi.sk/d/YXT3DuDO48mbK

Sprite by der Fluger and Hmt (from fallout.ru).
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:33 pm Reply with quoteBack to top


Old style Highwayman sprite.

Vehicle: http://yadi.sk/d/k4_AbTVF6QEaq
NPC: http://yadi.sk/d/Sz4jFP3b6fDDh

Sprite by der Fluger and Hmt (from fallout.ru).
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:37 pm Reply with quoteBack to top



Highwayman from Fallout 2. Thanks to der Fluger, Hmt and d_seven from fallout.ru

Vehicle: http://yadi.sk/d/7QAVmo5t6-YLE
NPC: http://yadi.sk/d/uKbrXqAC6f3Uk
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 10, 2014 4:46 pm Reply with quoteBack to top

I got many many more sprites, soon i will upload new character and creature sprites.

I have a lot to share with these forums.

For now enjoy!
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Thu Apr 10, 2014 9:00 pm Reply with quoteBack to top

Love it. Depth of variation is one of the best things in Fallout, and adding new vehicles will only make it more interesting/Road Warrior.

Eager to see what else you have coming.
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Mon Apr 14, 2014 6:43 am Reply with quoteBack to top

Ya one bad part about more Vehicles is they have to use the same sounds because you can't add custom Vehicle Types in the editor, its hard coded and hard as shit to edit. icon_sad maybe someone else in the future will figure it out, i haven't given it to much of a look but i take my buddy's word for it, he does more game hacking than i do.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Tue Apr 15, 2014 12:16 am Reply with quoteBack to top

Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.
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Retlaw83
Goatse Messiah
Goatse Messiah


Joined: 17 Jul 2004
Posts: 5328

PostPosted: Tue Apr 15, 2014 12:29 am Reply with quoteBack to top

I saw a little bit back someone made an open source recreation of the Tactics engine. Have you taken a look at it?
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue Apr 15, 2014 2:17 am Reply with quoteBack to top

Retlaw83 wrote:
I saw a little bit back someone made an open source recreation of the Tactics engine. Have you taken a look at it?

Ya, the guy just started back on it not to long ago and he (today) released a fully playable version, it is absolutely amazing at how much work he has done to it from when i first tried it.

Here is a link to his post on NMA: http://www.nma-fallout.com/showthread.php?199644-FreeFT-open-source-Fallout-Tactics-engine
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue Apr 15, 2014 2:23 am Reply with quoteBack to top

Manoil wrote:
Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.

All of the sprites are fully animated, very smooth animations and all 31 directions, witch is the same number of directions as the vanilla vehicles.

I will post a video when i have time.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Wed Apr 16, 2014 12:17 am Reply with quoteBack to top

Lovely. I guess the next step is putting in a cameo vehicle.
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu May 08, 2014 10:27 am Reply with quoteBack to top

This APC is not mine, it is owned by RobCo and was created by diablo7707 one of RobCo's head developers and artists.


Complete with turret and is animated (not fully but has the necessary).

Link: http://ww3.sinaimg.cn/mw1024/4766c1ebtw1eg6sp98ypij20sg0lctdg.jpg
Enjoy.


Last edited by RobertHouse on Thu May 08, 2014 10:07 pm; edited 1 time in total
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Manoil
Wastelander's Nightmare
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Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Thu May 08, 2014 7:10 pm Reply with quoteBack to top

Very nice. What other military vehicle options are planned/in motion?
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu May 08, 2014 10:06 pm Reply with quoteBack to top

This AH1 Cobra is not mine, it is owned by RobCo and was created by diablo7707 one of RobCo's head developers and artists.



Complete with turret and is animated (not fully but has the necessary).

Link: http://flvdt.ucoz.net/load/ah1/3-1-0-124
Enjoy.
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RobertHouse
Vault Dweller
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Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu May 08, 2014 10:09 pm Reply with quoteBack to top

Manoil wrote:
Very nice. What other military vehicle options are planned/in motion?


A lot!

I will post more soon.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Fri May 09, 2014 7:09 pm Reply with quoteBack to top

The landing seems a bit tight. Is it possible to incorporate a landing zone logic, where you can only set down on open and level areas? Also interested to see how shadows are cast. The depth of this and the Vertibird seems to be indistinguishable from something ground-based.

The other thing I would add is that the choppers seem to block a fair amount of area visibility. Is it possible to have them opaque until selected?
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