Vehicle Sprites

Mapping & modding Fallout Tactics and reviewing maps thereof.
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RobertHouse
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Vehicle Sprites

Post by RobertHouse »

Image
Download (vehicle & NPC sprites): http://yadi.sk/d/o2cWis3GCjaj7

Sprite by der Fluger.

Any sprites you find here feel free to use them in your own mods. :)

Enjoy!
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RobertHouse
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Rat Rod

Post by RobertHouse »

Image
Download (vehicle & NPC sprites): http://yadi.sk/d/823TRAJpCZtg2

Sprite by der Fluger.
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RobertHouse
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Merc

Post by RobertHouse »

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Post by RobertHouse »

Image
Image
New sprite of the High Mobility Multipurpose Wheeled Vehicle or Humvee. New sprite bigger than vanilla Hummer, because original sprite looks like subcompact car. Now this is real Hummer : )

Vehicle: http://yadi.sk/d/QdleqraT6yRrk
NPC: http://yadi.sk/d/URfZNIk36yWMO

Sprite by der Fluger.
Thanks to Hmt from fallout.ru for assembling sprites.
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RobertHouse
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Post by RobertHouse »

Sprite pack.
Image
Download: http://yadi.sk/d/YXT3DuDO48mbK

Sprite by der Fluger and Hmt (from fallout.ru).
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RobertHouse
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Post by RobertHouse »

Image
Old style Highwayman sprite.

Vehicle: http://yadi.sk/d/k4_AbTVF6QEaq
NPC: http://yadi.sk/d/Sz4jFP3b6fDDh

Sprite by der Fluger and Hmt (from fallout.ru).
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RobertHouse
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Post by RobertHouse »

Image

Highwayman from Fallout 2. Thanks to der Fluger, Hmt and d_seven from fallout.ru

Vehicle: http://yadi.sk/d/7QAVmo5t6-YLE
NPC: http://yadi.sk/d/uKbrXqAC6f3Uk
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RobertHouse
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Post by RobertHouse »

I got many many more sprites, soon i will upload new character and creature sprites.

I have a lot to share with these forums.

For now enjoy!
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Manoil
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Post by Manoil »

Love it. Depth of variation is one of the best things in Fallout, and adding new vehicles will only make it more interesting/Road Warrior.

Eager to see what else you have coming.
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Post by RobertHouse »

Ya one bad part about more Vehicles is they have to use the same sounds because you can't add custom Vehicle Types in the editor, its hard coded and hard as shit to edit. :( maybe someone else in the future will figure it out, i haven't given it to much of a look but i take my buddy's word for it, he does more game hacking than i do.
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Post by Manoil »

Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.
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Post by Retlaw83 »

I saw a little bit back someone made an open source recreation of the Tactics engine. Have you taken a look at it?
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Post by RobertHouse »

Retlaw83 wrote:I saw a little bit back someone made an open source recreation of the Tactics engine. Have you taken a look at it?
Ya, the guy just started back on it not to long ago and he (today) released a fully playable version, it is absolutely amazing at how much work he has done to it from when i first tried it.

Here is a link to his post on NMA: http://www.nma-fallout.com/showthread.p ... ics-engine
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Post by RobertHouse »

Manoil wrote:Honestly, if your highlights are the Mercury, Camaro, and Highwayman, I think you'll do just fine with what's there. Animation is a much higher priority than sound.
All of the sprites are fully animated, very smooth animations and all 31 directions, witch is the same number of directions as the vanilla vehicles.

I will post a video when i have time.
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Post by Manoil »

Lovely. I guess the next step is putting in a cameo vehicle.
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Post by RobertHouse »

This APC is not mine, it is owned by RobCo and was created by diablo7707 one of RobCo's head developers and artists.
Image

Complete with turret and is animated (not fully but has the necessary).

Link: http://ww3.sinaimg.cn/mw1024/4766c1ebtw ... 0lctdg.jpg
Enjoy.
Last edited by RobertHouse on Thu May 08, 2014 10:07 pm, edited 1 time in total.
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Manoil
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Post by Manoil »

Very nice. What other military vehicle options are planned/in motion?
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Post by RobertHouse »

This AH1 Cobra is not mine, it is owned by RobCo and was created by diablo7707 one of RobCo's head developers and artists.
Image
Image

Complete with turret and is animated (not fully but has the necessary).

Link: http://flvdt.ucoz.net/load/ah1/3-1-0-124
Enjoy.
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Post by RobertHouse »

Manoil wrote:Very nice. What other military vehicle options are planned/in motion?
A lot!

I will post more soon.
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Post by Manoil »

The landing seems a bit tight. Is it possible to incorporate a landing zone logic, where you can only set down on open and level areas? Also interested to see how shadows are cast. The depth of this and the Vertibird seems to be indistinguishable from something ground-based.

The other thing I would add is that the choppers seem to block a fair amount of area visibility. Is it possible to have them opaque until selected?
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