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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Wed Apr 16, 2014 6:52 pm Reply with quoteBack to top

Have you figured out silenced weapons/attacks that don't break stealth?

What about new perks?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Wed Apr 16, 2014 10:46 pm Reply with quoteBack to top

New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
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Megatron
Mamma's Gang member
Mamma's Gang member


Joined: 19 Apr 2002
Posts: 7833
Location: The United Kingdoms

PostPosted: Wed Apr 16, 2014 11:28 pm Reply with quoteBack to top

Habe you made a .mod file? release the beta ill test it on my 346ghz machine
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Wed Apr 16, 2014 11:58 pm Reply with quoteBack to top

RobertHouse wrote:
New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
But you can still add in firing animations/sounds/possibly projectile effects?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 17, 2014 12:10 am Reply with quoteBack to top

Manoil wrote:
But you can still add in firing animations/sounds/possibly projectile effects?

Yup.
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Thu Apr 17, 2014 12:14 am Reply with quoteBack to top

Megatron wrote:
Habe you made a .mod file? release the beta ill test it on my 346ghz machine

Don't exist friend. icon_wink
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Fri Apr 18, 2014 11:02 pm Reply with quoteBack to top

Has anyone made any new resources for new critters? Like Coyotes or Wannamingos?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue Apr 22, 2014 8:10 pm Reply with quoteBack to top

Sorry Manoil, i will answer your question and post new stuff soon, i have been very busy.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Tue Apr 22, 2014 10:01 pm Reply with quoteBack to top

I'll just assume it's another yes considering the theme of things. Doesn't seem quite so big a shift when you're making new vehicles and aircraft.

The more variation, the more the whole thing excites me. Let me know if you need a proofreader for your dialog/text boxes
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue Apr 22, 2014 10:46 pm Reply with quoteBack to top

Well yes, lots of new creatures but no Coyotes or Wannamingos yet.

Quote:
Let me know if you need a proofreader for your dialog/text boxes

Will do. icon_wink
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Fri Apr 25, 2014 3:31 am Reply with quoteBack to top




New Mutant with size and colors variants.
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Fri Apr 25, 2014 3:32 am Reply with quoteBack to top




New Sentry Bot sprite, fully animated like all of my sprites and this one has a new shadow.
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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Mon May 05, 2014 7:30 pm Reply with quoteBack to top

Have you introduced BrainBots yet?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Mon May 05, 2014 9:19 pm Reply with quoteBack to top

No not yet, i will soon though.
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Mon May 05, 2014 9:20 pm Reply with quoteBack to top

Many of you know this, for a while now i have had a problem with my new computer that prevented me from making maps and other files, well today i just fixed it!

I can't wait to finally start some real modding on Last Vegas, starting today i am going to be mapping and modding like crazy!

All of you that are reading this thank you for watching this mods progress, have a amazing day! And keep your eye on this mod icon_wink i am going to be updating it quite often now.

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Redeye
I lied
I lied


Joined: 07 Mar 2005
Posts: 4143
Location: filth

PostPosted: Mon May 05, 2014 10:52 pm Reply with quoteBack to top

Are those VDUs sitting upside-down on the floor?

Or just on the floor?

odd
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Mon May 05, 2014 11:13 pm Reply with quoteBack to top

?? What are VDUs?

Are you referring to these grates?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue May 06, 2014 1:16 am Reply with quoteBack to top

Another Vault 110 update.
I added and fixed a lot of stuff, most of it you can't see yet, i updated the layer under this layer.

This vault is very important and will be the most visited place in the campaign for a while.

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Manoil
Wastelander's Nightmare
Wastelander's Nightmare


Joined: 22 Feb 2006
Posts: 3719
Location: Drifting Onward

PostPosted: Tue May 06, 2014 7:02 pm Reply with quoteBack to top

Excellent work. Did you already pick up that pack of vault resources that was released a few years ago?
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RobertHouse
Vault Dweller
Vault Dweller


Joined: 07 Apr 2014
Posts: 121

PostPosted: Tue May 06, 2014 9:46 pm Reply with quoteBack to top

Thank you!

Nope, i make all my maps from scratch, i will end up using maps made by others but for now RobCo and i make them.
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