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Amazing Fallout 3 hack

Posted: Thu May 20, 2010 5:54 am
by Cakester

Posted: Thu May 20, 2010 1:42 pm
by Yonmanc
Conceptual masterpiece.

Posted: Thu May 20, 2010 3:03 pm
by Dreadnought
Why would dry plants grow? Are you unable to distinguish green from brown due to your retardation?

Posted: Thu May 20, 2010 5:12 pm
by Manoil
While it's cute, I'm afraid I'm having to side with Dreddy on this one (to a degree). If they stopped growing at one point, it'd be more plausible, but to have them constantly expanding until they get to a certain size, shrinking, and the cycle repeating itself... it just looks like a bad performance on a relatively decent idea.

Posted: Thu May 20, 2010 6:14 pm
by General Alexi
Cant watch it right now, how fast do they grow?

Posted: Thu May 20, 2010 7:54 pm
by inomel
General Alexi wrote:...how fast...
Faster than it took to type that. :chick:

There's potential there, but with what was said (above) it'd need some back-story (and/or tweaking) to make it legit. With rads involved you could make up anything story-wise to put this over.

Posted: Thu May 20, 2010 10:50 pm
by PiP
amazing

Posted: Thu May 20, 2010 11:17 pm
by jazxsora
Thats an ok hack, but I am going to have to side with Dreadnought and and Manoli, the plants in Fo3 are dead. But other than that, good job.

Posted: Fri May 21, 2010 12:27 am
by Yonmanc
jazxsora wrote:Thats an ok hack, but I am going to have to side with Dreadnought and and Manoli, the plants in Fo3 are dead. But other than that, good job.
Will someone get this guy out of here?

Posted: Fri May 21, 2010 9:30 am
by Manoil
If I had admin privileges it'd already be done. But unfortunately, my thirst for power is exceeded only by my overextended personal time constraints.

Feh, just ignore him or flame him. He'll either feel invisible or hated, either works

Posted: Fri May 21, 2010 12:18 pm
by King of Creation
It's pretty trippy with the music.