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Play This FO3 Quest Mod

Posted: Thu May 20, 2010 4:33 am
by sml3816
I recently finished work on a Fallout 3 quest mod and wanted to share it with the community.

Short Description: This mod contains a new settlement consisting of roughly 25 buildings (a quarter of which are inhabited and two thirds of which can be explored), a sewer system, and 15 NPCs. The mod also adds some new gameplay space to an existing dungeon. It adds one new side quest and one new unmarked quest. The side quest lets players choose to help a dying man program his personality into a Robobrain or to assist that man's rival in sabotaging the project. For more details, follow the link and read the full description.

Video of Exterior Spaces

Video of Interior Spaces

Download Mod

Posted: Thu May 20, 2010 5:02 am
by Yonmanc
Looks a lot like every other boring Fallout 3 town.

Posted: Thu May 20, 2010 6:15 am
by Manoil
Too clean, too mathematical. Needs more life, more chaos. Not enough trash, rubble, personalized destruction. Nothing interesting as far as local activity, no waypointed patrols or people talking about random bullshit.

For a second I thought I was watching Grayditch

Posted: Thu May 20, 2010 7:57 am
by sml3816
There actually are guards walking waypoints and quite a bit of detail in the interiors, though I admit you don't see much of the NPCs in the videos. You didn't actually try the mod, did you?

Posted: Thu May 20, 2010 8:17 am
by SenisterDenister
Why would we? Who on DAC actually has Fallout 3 installed anymore?

Posted: Thu May 20, 2010 8:29 am
by King of Creation
I'm playing the DLCs for the first time right now.

Posted: Thu May 20, 2010 7:48 pm
by inomel
:snargle: Hark! :robot: :coffee:

Posted: Thu May 20, 2010 10:35 pm
by Retlaw83
King of Creation wrote:I'm playing the DLCs for the first time right now.
You poor, poor son of a bitch.

Posted: Thu May 20, 2010 10:49 pm
by PiP
are they any good?

Posted: Thu May 20, 2010 11:16 pm
by Retlaw83
Broken Steel has it's moments, I like the Pitt because with the right mod installed you can eat a baby.

Posted: Fri May 21, 2010 12:29 am
by Yonmanc
The DLC's are what ruined F3 for me. I kept buying them, as they promised to improve the gameplay. They didn't. The Pitt was a great concept, executed terribly. The "big choice" didn't effect anything! Why couldn't I have just put dynamite under the baby's crib and left town without nobody knowing!?

Posted: Fri May 21, 2010 12:50 am
by Retlaw83
Yonmanc wrote:The DLC's are what ruined F3 for me.
Regular Fallout 3 didn't ruin itself for you?
I kept buying them
lol

Posted: Fri May 21, 2010 1:57 am
by Yonmanc
Retlaw83 wrote:
Yonmanc wrote:The DLC's are what ruined F3 for me.
Regular Fallout 3 didn't ruin itself for you?
I kept buying them
lol
Well, I look at this way: if I hadn't made that dumb mistake, I'd have never bothered playing Fallout 1, and missed out on a damn good PC game :drunk:

Posted: Fri May 21, 2010 2:29 am
by Dogmeatlives
god, that game was fucking boring

Posted: Fri May 21, 2010 9:27 am
by Manoil
Retlaw83 wrote:Broken Steel has it's moments, I like the Pitt because with the right mod installed you can eat a baby.
YOU'RE WELCOME

Posted: Fri May 21, 2010 10:31 am
by entertainer
i rate this :pete: out of :subhuman: :subhuman: :subhuman: :subhuman: :subhuman: