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 My Robot Won't Use Guns View next topic
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clawcity
SDF!
SDF!


Joined: 23 Apr 2008
Posts: 5
Location: The River Styx

PostPosted: Wed Apr 23, 2008 2:38 am Reply with quoteBack to top

G'day guys, I recently started playing through Fallout 2 again, how I love that game smile Anyway I managed to get Skynet into his robot body with the cybernetic brain and all was well. Then for no explicable reason the thing stopped using it's gun and started ineffectively [censored] slapping enemies instead. I've checked combat control and he's set to ranged, but whenever I tell him to use best weapon he just doesn't. It's driving me nuts, I went to all the trouble of getting the brain and all I've got for my trouble is metallic canon fodder. Any ideas what's up?
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VasikkA
No more Tuna
No more Tuna


Joined: 15 Jun 2002
Posts: 8711

PostPosted: Wed Apr 23, 2008 9:33 am Reply with quoteBack to top

Are you sure he(or it, whatever) is not out of ammo? Give him some ammo; use the Steal function, then move the ammo to his inventory. Also, try changing the weapon he's using.
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Stainless
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Joined: 18 Apr 2002
Posts: 3035
Location: Melbourne, Futureland

PostPosted: Wed Apr 23, 2008 9:36 am Reply with quoteBack to top

What weapon are you equipping him? Keep in mind that he can only use rifles/shotguns and I believe large pistols/smgs.
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rabidpeanut
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Joined: 11 Jun 2004
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Location: On top of blargh's mom.

PostPosted: Wed Apr 23, 2008 1:01 pm Reply with quoteBack to top

Honestly that robot is not that good, if i were you i would find vault 13 quickly and replace him with gorris.
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bozar
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Joined: 05 Aug 2007
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PostPosted: Thu Apr 24, 2008 3:04 am Reply with quoteBack to top

Set his weapon preference to "ranged"
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clawcity
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Joined: 23 Apr 2008
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PostPosted: Thu Apr 24, 2008 8:53 am Reply with quoteBack to top

He has about 1,000 rounds of shotgun shells for his Pancor Jackhammer, which he was previously using fine. I've tried a few other rifles too. I already have him set to ranged.

I thought of Gorris, then I thought of Sulik repeatedly burst firing him in the back when he closes for melee combat.
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rabidpeanut
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Location: On top of blargh's mom.

PostPosted: Thu Apr 24, 2008 2:47 pm Reply with quoteBack to top

That is why you give sulik a supersledge hammer, he hones will with the smg. He is MUCH better with melee. You just must target someone other than the guy gorris an sulik are raping.

Ranged partners are dangerous cause they always kill your melee buddies. Like Marcus with a rocket launcher.

I am sure that there is some use in having a robot, like some cool side quest etc but i have not encountered it. Good luck fixing your prob. No clue why he is doing that, try loading an old save. or get that gun back off him and give him a different one of the same type.
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Nooke
I'm a little twat


Joined: 13 Feb 2008
Posts: 666
Location: Twatland

PostPosted: Thu Apr 24, 2008 4:21 pm Reply with quoteBack to top

Disadvantages:

Sulik and Goris die because I accidentally kill them with my Bozar/Gatling Laser/Penis.

Sulik and Goris get fucked to shreds by super mutant Gatling fire.

They run through radioactive goo and lose HP

Rockets and grenades fuck with Sulik and Goris, and I'm sick of pushing them away during combat.




As you see, I don't like melee combat unless it's a melee only fight.


Edit:

Oh, and I have no idea how to fix the problem with the robot. icon_drunk
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bozar
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Joined: 05 Aug 2007
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PostPosted: Fri Apr 25, 2008 3:39 am Reply with quoteBack to top

Quote:
"He has about 1,000 rounds of shotgun shells for his Pancor Jackhammer, which he was previously using fine. I've tried a few other rifles too. I already have him set to ranged. "


Even the Gauss Rifle?
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rabidpeanut
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PostPosted: Fri Apr 25, 2008 11:36 am Reply with quoteBack to top

Dewd, gorris rapes super mutants, and give sulik power armour, but be areful it will fucking disappear if you leave it on him for too long, i think the fucker sells it for buffout.
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Nooke
I'm a little twat


Joined: 13 Feb 2008
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PostPosted: Fri Apr 25, 2008 12:38 pm Reply with quoteBack to top

It never disappeared. You must own the hewbrew version of Fallout 2.
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clawcity
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Joined: 23 Apr 2008
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Location: The River Styx

PostPosted: Sat Apr 26, 2008 12:55 am Reply with quoteBack to top

The solution has finally presented itself, and you'll probably all wonder the same thing as me "why didn't I bloody think of that", lol.

At some point without me knowing about it he ended up with a crippled leg (WTF! He has no legs!) and a crippled arm. I used repair on him and voila!!!
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rabidpeanut
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PostPosted: Sat Apr 26, 2008 10:09 am Reply with quoteBack to top

hahahahahaha

Like you said. why didn't i think of that?

You must watch your fights more carefully, read the info from each shot, at least you learned.

Congrats dude.
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Stainless
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Joined: 18 Apr 2002
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Location: Melbourne, Futureland

PostPosted: Mon May 05, 2008 10:18 am Reply with quoteBack to top

Nooke wrote:
They run through radioactive goo and lose HP


Puts boots in their inventory. Problem solved.
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clawcity
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Joined: 23 Apr 2008
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PostPosted: Mon May 05, 2008 1:28 pm Reply with quoteBack to top

Until they melt anyway, lol
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Drunk_Squid
ASSHAT
ASSHAT


Joined: 02 Oct 2007
Posts: 238

PostPosted: Sun May 25, 2008 8:14 pm Reply with quoteBack to top

Those fucking boots are worthless, just stock up on fucking healing powder and take the pain.
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rabidpeanut
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Joined: 11 Jun 2004
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Location: On top of blargh's mom.

PostPosted: Sun May 25, 2008 9:36 pm Reply with quoteBack to top

And grow an extra toe.
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