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Restoration mod for FO2 released

Posted: Tue Jan 08, 2008 12:51 am
by POOPERSCOOPER
I haven't been following it but supposedly it adds stuff the developers intended, I haven't given it a shot but I might do so. Here is a link to the announcement;

http://www.nma-fallout.com/forum/viewtopic.php?t=40443

Posted: Tue Jan 08, 2008 12:56 am
by atoga
have they removed all the monty python and star trek references? if so, i might play it

Posted: Tue Jan 08, 2008 2:22 am
by Dreadnought
No, they added more.
Plus the thing tends to crash during combat. Some of the stuff is well done, but some of the dialogs are ridiculously bad and full of typos. I hope they release a better version with dialogs written by Blargh.

Posted: Tue Jan 08, 2008 12:33 pm
by Frater Perdurabo
Seems pretty :bueno:
Will give it a try afterwards.

Anyway, I didn't think that all those Monty Python references were all that bad, sure they were out of context, but hey you probably wouldn't notice them if you had never watched Monty Python.

Posted: Tue Jan 08, 2008 1:11 pm
by Thor Kaufman
also one can gain a leet bridgekeeper robe

Posted: Tue Jan 08, 2008 1:18 pm
by Dreadnought
Someone should mod the game so Goris can wear the bridgekeepers latex suit.

Posted: Tue Jan 08, 2008 1:31 pm
by edhead
Dreadnought wrote:I hope they release a better version with dialogs written by Blargh.
They've done that in Bloodlines, which must have surely added the numbers of pirated game downloads by millions. Malkavians FTW!

Posted: Tue Jan 08, 2008 2:39 pm
by divine
the mod rarely crashes for me...dont install the ammo sounds for fo1 though...

this mod is great...it adds another dynamic to the game....

Posted: Tue Jan 08, 2008 4:00 pm
by Frater Perdurabo
Thor Kaufman wrote:also one can gain a leet bridgekeeper robe
As far as I remember, the bridgekeeper did not wear a robe in the Holy Grail :>

Posted: Tue Jan 08, 2008 5:36 pm
by Dreadnought
divine wrote:dont install the ammo sounds for fo1
Yeah, they make the game crash. Don't install them! Something's fucked there.

Posted: Tue Jan 15, 2008 9:34 pm
by popscythe
This mod is doing great...

Cause it's legs are long yes it's legs are long.

Posted: Thu Jan 17, 2008 3:14 am
by [HpA]SniperPotato
So does anyone know wtf to do in the EPA besides having to fight all of the spore plants in the whole game at once?

Posted: Thu Jan 17, 2008 4:18 am
by Dreadnought
Dunno, I don't even know where it is or how to find it, but maybe just because I haven't played it long enough yet.

I could imagine molleys and flamer accomplish wonders.

Posted: Thu Jan 17, 2008 3:46 pm
by VasikkA
Will give it a try in 2011.

Posted: Sat Jan 19, 2008 11:19 pm
by MR Snake
So I installed it, and so far I have not found anything new at all.

Wtf.. I installed it wrong maybe? version number is there and so is there rock in the beginning of the game.

no EPA no extra vault city crap either.

Posted: Sun Jan 20, 2008 1:35 am
by Frater Perdurabo
It was crashing a lot on my computer, which was sort of odd. Anyway, I got as far as the Den, and there was quite a bit of new content there.

Posted: Sun Jan 20, 2008 12:23 pm
by MR Snake
Weird shit.
What did I do wrong then?

I found vault 13 already hah.

Posted: Sun Jan 20, 2008 1:00 pm
by Dreadnought
MR Snake wrote:What did I do wrong then?
You didn't die at birth.

Posted: Sun Jan 20, 2008 3:17 pm
by MR Snake
Thats wasteland material Dreadnought. I vote to delte Dreadnoughts hideous spam at once.

Posted: Sun Jan 20, 2008 3:30 pm
by Dreadnought
I vote to delete you from this universe. At once.