Ion speaks to HomeLanFed about Lionheart

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Kreegle
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Ion speaks to HomeLanFed about Lionheart

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<a href="http://www.homelanfed.com" target="_blank">HomeLanFed</a> has jumped up and conducted an exclusive <a href="http://www.homelanfed.com/index.php?id=7594" target="_blank">interview</a> with Ion Hardie - the <a href="http://lionheart.blackisle.com" target="_blank">Lionheart designer</a>with the very interesting name. Take a look at this sample:<blockquote><em><b>HomeLAN</b> - Will the game be "mod friendly" in any way? <br><br><b>Ion Hardie</b> - We are currently kicking the idea around of shipping our level editor with the title. However, there are many factors to consider. If we think that the editor is in a state that can be readily usable by fans, and it makes sense for the game, then we’ll release it. <br><br><b>HomeLAN</b> - What will Lionheart's multiplayer modes be like? <br><br><b>Ion Hardie</b> - We are creating a multiplayer cooperative experience so that players can play through the game together. It is the same level environments and maps that the single player goes through, but they have been buffed up for the multiplayer experience. We accomplish this by having each map that the “party� enters check to see how powerful they are. If the party is one person, then the appropriate monsters and items are generated. If the party is three people, the level will have tougher and/or more monsters to fight, with more rewards to obtain. As it is a cooperative effort, friendly fire will be disabled. </em></blockquote>As well as those two, another couple of interestings questions are about how the game is progressing and whether or not Reflexive will work with Black Isle on their next game. If you missed the link to the interview before, then <a href="http://www.homelanfed.com/index.php?id=7594" target="_blank">here it is again.</a> Enjoy!
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