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Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
SuperH
Hero of the Wastes
Posts: 1752 Joined: Wed Jul 03, 2002 9:31 am
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by SuperH » Tue Oct 24, 2006 5:43 pm
I mean really, why are they there. What is the game mechanic behind storing the npc's stuff in a locker, on screen?
Looking at the mapper, there aren't any other maps that I know of that do the same thing?
Or are the shop items stuck somewhere else, like a table that you can't access in game?
Anyone know / have any idea?
Dreadnought
Post
by Dreadnought » Wed Oct 25, 2006 12:27 am
One possible answer:
They've built it in, because they wanted to freak out the community, and obviously they succeeded.
And consider the following:
The lockers are VISIBLE and REACHABLE (unlike other possible lockers in the game)
t3h mizzteeree0uz!!!!1111oneoneoneraz
atoga
Mamma's Gang member
Posts: 5440 Joined: Tue May 14, 2002 4:13 am
Location: Coney Island
Post
by atoga » Wed Oct 25, 2006 12:33 am
or: the designers fucked up. that would be oh-so-surprising.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
Dreadnought
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by Dreadnought » Wed Oct 25, 2006 12:51 am
Or, like the voices in my head wanted me to tell you, it's part of a big conspiracy!
SuperH
Hero of the Wastes
Posts: 1752 Joined: Wed Jul 03, 2002 9:31 am
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by SuperH » Wed Oct 25, 2006 12:58 am
atoga wrote: or: the designers fucked up. that would be oh-so-surprising.
I'm sure they did fuck up making them visible, but... I donno? There's nothing else like it on any other map, is what I'm getting at.
It probably is a conspiracy...
Dreadnought
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by Dreadnought » Wed Oct 25, 2006 1:36 am
So the voices in my head were right and I'm not insane!
Anyway, I think it's just one of the 52546246 krizillion eatereggs in Fallout 2.
StEaLtH_BoY3000
SDF!
Posts: 11 Joined: Wed Nov 15, 2006 2:39 am
Location: None of your Business
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by StEaLtH_BoY3000 » Wed Nov 15, 2006 11:22 pm
Have faith in Fallout 3, so when it comes out, you run and scream and start an angry mob, justified that you started out peacefully.
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Thu Nov 16, 2006 2:36 am
Spoiler:
Is on the other side of the map, ESE of Arroyo.
minigunwielder
Vault Scion
Posts: 210 Joined: Wed May 10, 2006 3:52 am
Location: Eye of Terror
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by minigunwielder » Thu Nov 16, 2006 2:48 am
You can reach them, its just like in the volcano mission in Rage of Mages where you simply go around the fence to avoid a tough fight.
ESF morons keep stealing my damned Yahoo accounts.
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
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by Redeye » Thu Nov 16, 2006 5:17 am
minigunwielder wrote: You can reach them, its just like in the volcano mission in Rage of Mages where you simply go around the fence to avoid a tough fight.
Hard to do.
MR Snake
Chinderella
Posts: 2228 Joined: Sat Aug 02, 2003 8:07 pm
Location: Fapping in my mothers basement
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by MR Snake » Wed Dec 13, 2006 8:19 pm
Actually you are all morons
Those three lockers represent the inventory of the miscelanious merchants found in Broken Hills.
They are designed that way so that when you kill or try to steal from them you receive nothing!
Do these glasses and my two chins make me look sexy?
johnnygothisgun
Hero of the Desert
Posts: 1522 Joined: Sat Aug 30, 2003 10:13 pm
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by johnnygothisgun » Wed Dec 13, 2006 10:27 pm
the reason for their existence has already been established you fucking dweeb. the question here is why they are visible when those in other settings are not.
Blargh
Ãœberkommando
Posts: 6303 Joined: Sun Nov 09, 2003 7:11 pm
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by Blargh » Thu Dec 14, 2006 3:17 am
Why, as Snake bait, of course.
Of course.
A pity no one will stomp upon the head.