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Fallout PnP

Posted: Fri Oct 20, 2006 5:45 pm
by PsyckoSama
I'm looking for a place to get the fallout PnP rules and the sorce books. I've been able to find the 2.0 rules but not the sorce books and the link on DAC is in polish or something and I can't make heads of tails of it.

Thanks

Posted: Fri Oct 20, 2006 7:53 pm
by atoga
http://games.groups.yahoo.com/group/vault_city

join, then go to files>rules and such and the pnp rules should be there. source books may be there as well.

also, currently we're working on putting up an interactive fallout pnp wiki... thing. it was just started. see http://pnp.falloutvault.com/index.php?title=Main_Page if interested.

Posted: Sat Oct 21, 2006 7:23 am
by PsyckoSama
atoga wrote:http://games.groups.yahoo.com/group/vault_city

join, then go to files>rules and such and the pnp rules should be there. source books may be there as well.

also, currently we're working on putting up an interactive fallout pnp wiki... thing. it was just started. see http://pnp.falloutvault.com/index.php?title=Main_Page if interested.
Thanks a bunch. Need a hand with that Wiki?

Posted: Sat Oct 21, 2006 2:08 pm
by Jesus Christ
I am sure you would be a welcome addition to the team. First you might want to read through this thread to get an idea of where we are.

Posted: Sun Oct 22, 2006 11:06 am
by PsyckoSama
someone approve my request for membership already >_<

Posted: Sun Oct 22, 2006 5:27 pm
by Jesus Christ
Do it Atoga.


Just reapply and tellem Jesus sent you :)

Posted: Sun Oct 22, 2006 9:08 pm
by PiP
:returned_to_sender:

Posted: Sun Oct 22, 2006 11:23 pm
by atoga
done. :kekekekeke:

Posted: Mon Oct 23, 2006 12:47 am
by PsyckoSama
Jesus Christ wrote:Do it Atoga.


Just reapply and tellem Jesus sent you :)
Who's you buddy?

Posted: Mon Oct 23, 2006 2:37 am
by Jesus Christ
PsyckoSama wrote:Who's you buddy?
:?

Posted: Fri Feb 09, 2007 5:48 pm
by thorg
Looking to aquire the fallout pnp files, have apped to the yahoo group, doesent seem to be active tho, any ideas on where i could get them ?

Posted: Fri Feb 09, 2007 6:01 pm
by Jesus Christ
Talk to the noodle eater.

Posted: Fri Feb 09, 2007 7:19 pm
by atoga
i'm too lazy to check apps to my group more than once a month

perhaps someone could upload the original rules to the download section here so everyone could have access to it?

Posted: Mon Feb 12, 2007 12:04 am
by chang
thorg wrote:Looking to aquire the fallout pnp files, have apped to the yahoo group, doesent seem to be active tho, any ideas on where i could get them ?
try paforge or pamedia.com

Posted: Mon Jun 11, 2007 4:51 pm
by Lucius
There's a Fallout PNP Yahoo Group? I'm considering joining, but I've already got the several hundred pages of PDF goodness of a rulebook. Is there anything else available here to download? Still going to join to discuss it with a few people, but just wondering if there are any unofficial supplements/adventures. ;)

Posted: Sun Sep 09, 2007 2:18 am
by Carib
Yahoo Fallout PNP Vault City is a good source of the old PNP resources. Ever since Jason Mical went away and his old site closed, a lot of that data is lost, but I am sure someone has it all stored away.

Posted: Fri Dec 24, 2010 10:38 pm
by Gimp Mask
Image

Posted: Fri Mar 27, 2015 8:28 pm
by Manoil
I've been talking about it sparsely on Facebook but on the assumption that we're not all connected to the group there, I've been working on a completed version of Fallout PnP 3.0 from the abandoned WIP Jason Mical left some approximate five years ago.

The piecemeal chunks are a mess. Together, it's an approximate 180 pages with content that hadn't finished transitioning from Tactics-focused to FO3-focused before they started shifting it again towards a focus on New Vegas. There are constant typos and grammatical errors, content is half-baked or unfinished, and large chunks of the game are just fuckin' MISSING. Like, robots, for instance. I mean, I had to make all the different types of Deathclaw (including player characters), which is one thing, but I don't know how you get to version 3 of a series with plenty of robots and terminals, and manage to completely ignore that element. So, I added in entries for the usual robots, tried to balance it, added in mechanics for constructing and programming robots, the elements for hacking, and a system I call "Programming Score." I'm semi-impressed with it, but I'm going to need people to check my work before long.

I've gone to town on this thing, making enormous revisions, adding in perks and rebalancing them, and absurd quantities of other fixes, but the biggest thing that excites me is that after chatting with Catman about it, he was all too eager to throw down a little bit of funding towards the project. With his money, I'll be able to get the basics for play and a few of those Russian 28mm miniatures I mentioned previously. With that modest backing, we could get a working prototype going, be able to actively test mechanics and balancing, and give out the final product in PDF format for anyone interested in playing. I actually plan on hosting the current draft for highlights and edits by others.

Dogmeatlives has suggested that I change it up to a new IP for personal profit, but for me, this is all about homage and generating excitement for one of the most influential works of fiction in my life. I respect and cherish Fallout, and this labor of love towards both it and its community are my pleasure to push. As long as I can keep motivated by personal excitement and external input, this has more of a shot of growing beyond my mind than any of my other recent community projects.