fo2: combat control for npc doesn't work
fo2: combat control for npc doesn't work
Hi.
I'm playing fallout2 on a mac, and just got my first NPC character to join me. When I click on the combat control button, the conversation interface drops away, and then.... nothing happens. I can't make anything respond at all, but if I hit ESC then the conversation interface comes back.
Has anyone else seen this problem, or know how to correct it?
I'm using OSX 10.4, fallout 2 patch 1.02. I think it's 1.02a specifically, which is the most up-to-date patch I could track down for the Mac version of the game.
Aside from that problem, it seems to run almost perfectly. I'm not sure if the problem is specific to Sulik, or if it will happen with all NPC's in my party. So far, he's the only one I've picked up. I suppose I can play the game like this, but it sure would be nice to tweak fighting styles.
-Bryan
I'm playing fallout2 on a mac, and just got my first NPC character to join me. When I click on the combat control button, the conversation interface drops away, and then.... nothing happens. I can't make anything respond at all, but if I hit ESC then the conversation interface comes back.
Has anyone else seen this problem, or know how to correct it?
I'm using OSX 10.4, fallout 2 patch 1.02. I think it's 1.02a specifically, which is the most up-to-date patch I could track down for the Mac version of the game.
Aside from that problem, it seems to run almost perfectly. I'm not sure if the problem is specific to Sulik, or if it will happen with all NPC's in my party. So far, he's the only one I've picked up. I suppose I can play the game like this, but it sure would be nice to tweak fighting styles.
-Bryan
Hey there,
Since I have recently ran into the same problem myself while replaying the game for old times sake I thought I would do a bit of testing to see what might be causing the issue. I cant tell you exactly what it might be but I did find out when running the game on my other comp (OS X 10.3.9) that it didnt have the same problem. Therefore it looks the current version of Fallout II has an issue with OS X 10.4 (running latest 10.4 verson on this one) or vice versa. Reinstallation may work although I dont see how, as the first thing I did was try and delete any old pref/cfg files to see if that fixed the problem but it didnt Hope this helps somewhat tho... ^_^
Since I have recently ran into the same problem myself while replaying the game for old times sake I thought I would do a bit of testing to see what might be causing the issue. I cant tell you exactly what it might be but I did find out when running the game on my other comp (OS X 10.3.9) that it didnt have the same problem. Therefore it looks the current version of Fallout II has an issue with OS X 10.4 (running latest 10.4 verson on this one) or vice versa. Reinstallation may work although I dont see how, as the first thing I did was try and delete any old pref/cfg files to see if that fixed the problem but it didnt Hope this helps somewhat tho... ^_^
I sense a soul in search of answers...
- johnnygothisgun
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You don't need to do anything in Vault City. There's nothing plot related there. Infact, you don't need to do anything in a lot of places. That's one of the beauties of Fallout 2; the fact that you really only need to go to three locations to complete the game, but don't realize it until you've done so. Also, the other areas are so compelling and well made that you don't want to miss them.
If you're in Vault City and don't know what you're doing, you're probably doing the string of missions to repair and then optimize the Gecko nuclear reactor. If this is the first time you've been to Vault City, then you're probably there to find information about Vault 13. But since that information does not exist, you might as well skip go and get to the gecko powerplant quest, picking up Cassidy on your way out of town.
If you're in Vault City and don't know what you're doing, you're probably doing the string of missions to repair and then optimize the Gecko nuclear reactor. If this is the first time you've been to Vault City, then you're probably there to find information about Vault 13. But since that information does not exist, you might as well skip go and get to the gecko powerplant quest, picking up Cassidy on your way out of town.
- Frater Perdurabo
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Re: fo2: combat control for npc doesn't work
I have the same problem. Unfortunately, it extends to all NPCs, not just Sulik. It sucks later in the game because you can't have your NPCs equip armor, making them so much fodder for the Enclave (unless you stick to unarmored NPCs like K-9, Goris, and Marcus).bryanc wrote:I'm playing fallout2 on a mac, and just got my first NPC character to join me. When I click on the combat control button, the conversation interface drops away, and then.... nothing happens. I can't make anything respond at all, but if I hit ESC then the conversation interface comes back.
Has anyone else seen this problem, or know how to correct it?
It is possible, however, to customize combat styles (stimpack use, how often they burst, etc.) by clicking on the lower right corner of the invisible combat control dialogue box. That button is invisible, but seems to work.
The "use best armor" and "use best weapon" invisible buttons don't work.
- fallout ranger
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I apologize in advance if I am breaking any rules by linking but there is a solution at the following forum!!! (read the last two posts)
No Mutants Allowed Fallout Forum
It links to this missing file on Rapidshare
that has the instructions with it.
It worked perfectly for me! Amazing!
No Mutants Allowed Fallout Forum
It links to this missing file on Rapidshare
that has the instructions with it.
It worked perfectly for me! Amazing!