Help!

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
Post Reply
Pantsman
SDF!
SDF!
Posts: 2
Joined: Wed Jun 14, 2006 10:28 pm

Help!

Post by Pantsman »

I'm currently playing through Fallout 2 for the first time. I'm at the point where I need to repair the oil tanker's nav computer in order to get out to the oil rig. To do this, I understand I need the navcomp parts. A shopkeeper suggested I look in one of the old vaults, and I checked 15, finding no closed lockers or other such things. Vault 13, on the other hand, has a room full of locked lockers and footlockers. Upon returning to 13, I found all of the deathclaws had been killed by the Enclave except for Goris. My lockpick skill is only 25%, so picking the locks on the lockers is ineffective. I tried planting explosives in front of them to blow the locks off, but that didn't work either.

I eventually tried looking up a walkthrough which said that the parts were indeed in one of those lockers, and it also said that after helping the Deathclaws repair the Vault computer the lockers should be open to me. I'm playing V 1.02 of the game, not sure if it's 1.02a, d, or what have you.

Is this a bug in the game? Does anyone know how I might get at the parts? Thanks in advance, and sorry if this is a stupid question.
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Re: Help!

Post by Redeye »

Pantsman wrote:I'm currently playing through Fallout 2 for the first time. I'm at the point where I need to repair the oil tanker's nav computer in order to get out to the oil rig. To do this, I understand I need the navcomp parts. A shopkeeper suggested I look in one of the old vaults, and I checked 15, finding no closed lockers or other such things. Vault 13, on the other hand, has a room full of locked lockers and footlockers. Upon returning to 13, I found all of the deathclaws had been killed by the Enclave except for Goris. My lockpick skill is only 25%, so picking the locks on the lockers is ineffective. I tried planting explosives in front of them to blow the locks off, but that didn't work either.

I eventually tried looking up a walkthrough which said that the parts were indeed in one of those lockers, and it also said that after helping the Deathclaws repair the Vault computer the lockers should be open to me. I'm playing V 1.02 of the game, not sure if it's 1.02a, d, or what have you.

Is this a bug in the game? Does anyone know how I might get at the parts? Thanks in advance, and sorry if this is a stupid question.
Buffout+Crowbar sometimes works.

Or:

Do a bunch of leveling up, put the points into lockpick.

Use lockpick tools - especially the improved lockpick set.

You can cheat by putting a set of lockpicks in each hand - the bonuses will stack. Just use one of the two by clicking on one of the weapon slots.

Also, you could join the hubologists in SF and use psycho to make your character very stupid so when you ask for your reward for finishing their mission, they take pity on you and set up the tanker for you- No Parts Needed, not even the FOB.

If you can't do the Hubber missions I hope you can get the lockers open or have savegames from earlier...

You could also just use Falche to give extra points to lockpick.

Here's the link: Fallout 2 Character Editor
Pantsman
SDF!
SDF!
Posts: 2
Joined: Wed Jun 14, 2006 10:28 pm

Post by Pantsman »

My gratitude is immesurable. Although, buffout + crowbar? You mean take some buffout, and then use a crowbar on the lockers?

Redeye gains +10 Karma.
User avatar
fallout ranger
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2205
Joined: Wed Sep 08, 2004 5:26 am
Location: Shady sands (no really!!)
Contact:

Post by fallout ranger »

crowbar= greatest fallout item
does this work
User avatar
Koki
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2551
Joined: Tue Aug 19, 2003 1:23 pm

Re: Help!

Post by Koki »

Redeye wrote:You can cheat by putting a set of lockpicks in each hand - the bonuses will stack.
This will be your best bet IMO. Double Improved Lockpicks will give you whooping +80%
Serious Business.
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

Pantsman wrote:My gratitude is immesurable. Although, buffout + crowbar? You mean take some buffout, and then use a crowbar on the lockers?

Redeye gains +10 Karma.
Yup. Crowbar doesn't always work, but its good to try it on various things.
You never know when the developers might have tagged an openable thing to work with the crowbar.
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5081
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

Crowbar just gives +1 strength for opening stuff, that's all. No special magic about it
User avatar
Koki
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2551
Joined: Tue Aug 19, 2003 1:23 pm

Post by Koki »

Tell that to Gordon :cool:
Serious Business.
User avatar
Frater Perdurabo
Paragon
Paragon
Posts: 2427
Joined: Mon Jun 05, 2006 11:51 am
Location: Võro

Post by Frater Perdurabo »

Thor Kaufman wrote:Crowbar just gives +1 strength for opening stuff, that's all. No special magic about it
Omg does that also work for the jammed doors in Vault City's vault lvl2?
User avatar
Thor Kaufman
Mamma's Gang member
Mamma's Gang member
Posts: 5081
Joined: Mon Dec 16, 2002 11:56 am
Contact:

Post by Thor Kaufman »

Frater Perdurabo wrote:
Thor Kaufman wrote:Crowbar just gives +1 strength for opening stuff, that's all. No special magic about it
Omg does that also work for the jammed doors in Vault City's vault lvl2?
Yes, you can only open them if you're strong enough. I think, either 8ST or 7ST+crowbar should work, use buffouts/jet as suggested, if you need it
User avatar
Frater Perdurabo
Paragon
Paragon
Posts: 2427
Joined: Mon Jun 05, 2006 11:51 am
Location: Võro

Post by Frater Perdurabo »

Thor Kaufman wrote:
Frater Perdurabo wrote:
Thor Kaufman wrote:Crowbar just gives +1 strength for opening stuff, that's all. No special magic about it
Omg does that also work for the jammed doors in Vault City's vault lvl2?
Yes, you can only open them if you're strong enough. I think, either 8ST or 7ST+crowbar should work, use buffouts/jet as suggested, if you need it
Damn, in my last game I actually waited until I got the Power Armor -_-

Thanks for clearing that up.
User avatar
Koki
250 Posts til Somewhere
250 Posts til Somewhere
Posts: 2551
Joined: Tue Aug 19, 2003 1:23 pm

Post by Koki »

Or gulp Buffout.
Serious Business.
User avatar
Frater Perdurabo
Paragon
Paragon
Posts: 2427
Joined: Mon Jun 05, 2006 11:51 am
Location: Võro

Post by Frater Perdurabo »

Koki wrote:Or gulp Buffout.
Does Buffout stack? I.e. Will taking 2 Buffouts increase my STR by 4?
User avatar
Redeye
I lied
I lied
Posts: 4170
Joined: Mon Mar 07, 2005 3:10 pm
Location: filth

Post by Redeye »

Frater Perdurabo wrote:
Koki wrote:Or gulp Buffout.
Does Buffout stack? I.e. Will taking 2 Buffouts increase my STR by 4?
You can take 2 of each drug. That's the max. I think.

Free buffout is available in one of the easier to open rooms in the Vault City Vault.

Probably just one, though.

A free crowbar or wrench, too.
User avatar
Frater Perdurabo
Paragon
Paragon
Posts: 2427
Joined: Mon Jun 05, 2006 11:51 am
Location: Võro

Post by Frater Perdurabo »

Ok, it doesn't matter now any more, since I just got power armor (yes, I am playing the damn game again).
Our Host!
Post Reply