FO2 npc pro modding question

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
Post Reply
Yusuke
SDF!
SDF!
Posts: 1
Joined: Sat Feb 01, 2003 1:44 am

FO2 npc pro modding question

Post by Yusuke »

Hi, I have use FUC-K to edit some npc pro from the files
then I make it as a patch, but when I used FaMe tp enable those patches, it seems doesn't work or my patch doesn't do anythin
Could anyone tell me why pls ?
PS:I modifity the state of Miria, my wife, but I mainly change her to have 130 hp and have some fighting skill and damage resistence , but when I load the game, her hp still state at 35...)
pls help

Thank You
User avatar
Red
Hero of the Glowing Lands
Hero of the Glowing Lands
Posts: 2085
Joined: Wed May 15, 2002 11:58 am
Location: Nowhere (important anyway)
Contact:

Post by Red »

I'd suggest chaging her HP in the game before you even see her. I'm not certain, but the game could store a copy of the pro data in the savegame (to keep current health status). Technically though this should be stored in the map itself (it has a value for it), but stuff like that can happen.

Anyway, chances are you put the pro file in the wrong directory. I suggest first simply palcing it in the rigth directory before toying with FaMe and all that crap.

data/proto/critters is where you want to put it, and make sure it's read-only.
...
Our Host!
Post Reply