Play This FO3 Quest Mod

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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sml3816
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Play This FO3 Quest Mod

Post by sml3816 »

I recently finished work on a Fallout 3 quest mod and wanted to share it with the community.

Short Description: This mod contains a new settlement consisting of roughly 25 buildings (a quarter of which are inhabited and two thirds of which can be explored), a sewer system, and 15 NPCs. The mod also adds some new gameplay space to an existing dungeon. It adds one new side quest and one new unmarked quest. The side quest lets players choose to help a dying man program his personality into a Robobrain or to assist that man's rival in sabotaging the project. For more details, follow the link and read the full description.

Video of Exterior Spaces

Video of Interior Spaces

Download Mod
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Yonmanc
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Post by Yonmanc »

Looks a lot like every other boring Fallout 3 town.
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Post by Manoil »

Too clean, too mathematical. Needs more life, more chaos. Not enough trash, rubble, personalized destruction. Nothing interesting as far as local activity, no waypointed patrols or people talking about random bullshit.

For a second I thought I was watching Grayditch
sml3816
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Post by sml3816 »

There actually are guards walking waypoints and quite a bit of detail in the interiors, though I admit you don't see much of the NPCs in the videos. You didn't actually try the mod, did you?
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SenisterDenister
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Post by SenisterDenister »

Why would we? Who on DAC actually has Fallout 3 installed anymore?
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King of Creation
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Post by King of Creation »

I'm playing the DLCs for the first time right now.
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Post by inomel »

:snargle: Hark! :robot: :coffee:
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
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Retlaw83
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Post by Retlaw83 »

King of Creation wrote:I'm playing the DLCs for the first time right now.
You poor, poor son of a bitch.
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Post by PiP »

are they any good?
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Post by Retlaw83 »

Broken Steel has it's moments, I like the Pitt because with the right mod installed you can eat a baby.
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Yonmanc
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Post by Yonmanc »

The DLC's are what ruined F3 for me. I kept buying them, as they promised to improve the gameplay. They didn't. The Pitt was a great concept, executed terribly. The "big choice" didn't effect anything! Why couldn't I have just put dynamite under the baby's crib and left town without nobody knowing!?
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Retlaw83
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Post by Retlaw83 »

Yonmanc wrote:The DLC's are what ruined F3 for me.
Regular Fallout 3 didn't ruin itself for you?
I kept buying them
lol
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Yonmanc
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Post by Yonmanc »

Retlaw83 wrote:
Yonmanc wrote:The DLC's are what ruined F3 for me.
Regular Fallout 3 didn't ruin itself for you?
I kept buying them
lol
Well, I look at this way: if I hadn't made that dumb mistake, I'd have never bothered playing Fallout 1, and missed out on a damn good PC game :drunk:
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Post by Dogmeatlives »

god, that game was fucking boring
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Post by Manoil »

Retlaw83 wrote:Broken Steel has it's moments, I like the Pitt because with the right mod installed you can eat a baby.
YOU'RE WELCOME
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Post by entertainer »

i rate this :pete: out of :subhuman: :subhuman: :subhuman: :subhuman: :subhuman:
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