Post Apoc Game That You Never Heard of

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POOPERSCOOPER
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Post Apoc Game That You Never Heard of

Post by POOPERSCOOPER »

<strong>[ Game -> Update ]</strong>

<p>Babyarm informed me about some post apoc game that I knew nothing about, here is what he posted at Tacticular Cancer;</p><blockquote><p><em>Here's a little gift from <strong><a href="http://maroder-game.ru/" target="_blank">Apeiron</a></strong> (Brigade E5, 7.62, Man of Prey). I'll let Mondblut explain <strong>Capitulum</strong> since I know nothing:</em></p><blockquote><p><em>Apeiron
made available a playable demo of our ambitious project that should
have followed Reloaded (E7), but did not interest publishers. SPM meets
an RPG in a Fallout/WH40k hybrid kind of a setting. That's what we
wanted to produce instead of Man of Prey.</em></p><p><em>It is set in a
neofeudal society on postapoc Earth, some 3 centuries after a
catastrophe (a global war against extraterrestrial invaders which
aliens won and then left), about 24 or 25 century. The plot revolved
around an "order" of elite stormtroopers who were created for the alien
war out of brainwashed and genetically and cybernetically enhanced
criminals, but weren't awakened by their controlling computer in time,
and overslept for 300 years until their bunker was broken in and the
computer stolen by the junk smugglers. Player controls one of those
"knights" (brainwashed into following medieval knightly ideals and
given names like Roland, Galahad etc) as he explores the world and
searches for the stolen computer.

The setting is very gothic,
think WH40k or better yet, Fading Suns - barons, inquisition and all
this dark medieval stuff, but with some high-tech equipment, both
makeshift and remaining from previous civilization. Most of the action
happens on the ruins of known locales in central/eastern Europe, such
as Prague and St. Petersburg. Much of Europe is some cursed, warped
place called Rift where no normal life dwells after an alien war, and
eventually we get to discover why.

Gameplay was normal SPM, with
some stuff that later got into Man of Prey (like static weapons or
hostile animals). The flow was more RPGish, JRPGish even maybe, with
more parts of the world opening up once you get a hold on some advanced
means of transportation, but a plenty of freedom within each of the
parts.

The demo contains one level, set upon the ruins of <a href="http://s44.radikal.ru/i105/0907/e1/368f08f7084c.jpg" target="_blank">this</a>.
It involves our "knight" visiting a village of "shroomeaters", who
harvest medically precious mushrooms in the tunnels which once were the
Petersburg subway, and finds the villagers enslaved by a
self-proclaimed "baron" and his gang of robbers, while the tunnel
plantations are overrun with monstrous "darklings", Rift-warped zombie
things.
</em></p></blockquote><p><em>Download the 600 mb demo <a href="http://apeiron-games.ru/Capitulum/Capit ... .part1.rar" target="_blank">here</a> (part 1) and <a href="http://apeiron-games.ru/Capitulum/Capit ... .part2.rar" target="_blank">here</a> (part 2). Apeiron's server is dead slow (at least it is connecting from California) so let me know if anyone has a mirror.</em></p><p><em>Screenshots can be found <a href="http://www.tacticularcancer.com/gallery ... =Capitulum" target="_blank">here</a>. </em></p></blockquote><p>Kharn will probably steal this news item within the next few days and not give credit where it is due. You can read the TCancer post <a target="_self" href="http://www.tacticularcancer.com/#2927">here. </a>
</p><blockquote><p> </p></blockquote>
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