[Project] Diablo II: The Rogue Encampment

Since Bethesda decided to make Fallout 3, we figured we might as well have a forum about it.
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Cakester
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[Project] Diablo II: The Rogue Encampment

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Last edited by Cakester on Thu Jul 23, 2009 7:41 pm, edited 4 times in total.
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VasikkA
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Post by VasikkA »

Come back when you've actually done something. :chew:
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Cakester
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Post by Cakester »

yeah i totally deserved that. shame on me for making a custom wall, bridge, and a worldspace and thinking that was enough for anyone to care.. yet.
Blargh
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THE GALLEON SHALL RUIN YOU YES

Post by Blargh »

But why would anyone want to do this when they could simply not play Fallout 3, and play Diablo 2 instead ? :?

:drunk:
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Cakester
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Re: THE GALLEON SHALL RUIN YOU YES

Post by Cakester »

Blargh wrote:But why would anyone want to do this when they could simply not play Fallout 3, and play Diablo 2 instead ? :?

:drunk:
Because the engine fallout 3 uses is different from diablo 2's. thus different gameplay?
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LUST FOR ANSWERS : UNFULFILLED ! Once more from Titan :

Post by Blargh »

But why do you not attempt to conjure something new, instead of a reimagining of an insipid area from an insipid game for an entirely different insipid game ? :?

:drunk:
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Cakester
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Post by Cakester »

Because. it's kinda like the game of basketball. you have to learn the basics before you can create your own tricks.

also i added a new image showing the lightpods i made.
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SenisterDenister
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Post by SenisterDenister »

What's with the all the new people?
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Caleb
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Post by Caleb »

And what is it about them not understanding the questions we ask them? Or the statements we make?
...signatures? WTF?
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Post by Manoil »

Too many Jiggawatts, Doc.
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Left field. Cited reason : Insulting use Metaphor/Simile.

Post by Blargh »

Bloody Cretin wrote:basketball
. . .

There are no words. Except these. :drunk:
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Cakester
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Post by Cakester »

added a video. i hope to get alot of work done today.
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VasikkA
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Post by VasikkA »

Releasing the mod tools was a mistake. :pete:
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Cakester
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Post by Cakester »

VasikkA wrote:
Releasing the mod tools was a mistake. :pete:
thanks for the compliment. i hope i don't get shutdown by bethesda if i make too awesome of a mod..

also new picture of a tent i made added!
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entertainer
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Post by entertainer »

can you die in a fire
Fallout 3 - By Morons, For Morons
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Cakester
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Post by Cakester »

in diablo 2 you took damage from fire when standing in it right? been a long time since i played the game...
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Post by Manoil »

Such a fail has occurred here today that never has there been a fail before this one
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Cakester
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Post by Cakester »

It is obvious you guys are a bunch of old useless farts who pretend to be assholes on the internet. the only thing that binds you together is your love for age old games that your too afraid to let go of. up until this point i have been very fair and calm but enough is enough. the only thing respectable about you halfwitts is that you defend the fallout series with a passion. but guess what? that postive aspect of you is completely eradicated due to your nonsense bullying. i am editing out my topic to be void and empty like your insignificant forums. it should fit well.
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Post by POOPERSCOOPER »

I thought we had a whole team set up for the project from what we were talking in IRC about. Also it's supposed to be called "Diablo: A Fallout Story" and I'm going to be the game director.
Join us on IRC at #fallout on the gamesurge.net network.
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Post by Wolfman Walt »

Cakester wrote:too afraid to let go of.
Isn't that a bit ironic since you're trying to impliment an "age old" game into a newer one? I think you're misunderstanding the criticisms. They're telling you that you should make something original and new that will improve the game - not just turn it into Oblivion with swords and DIABLO.
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