Fallout-inspired gameplay trailer

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King of Creation
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Fallout-inspired gameplay trailer

Post by King of Creation »

<strong>[ Game -> Images ]</strong>

<p>A story of two guys, a computer, and Fallout things:
</p><blockquote><p><em>
Dear Duck And Cover,


We are two guys who are making a Fallout-inspired game in our spare time.


We have uploaded the 9-minute intro+gameplay trailer to this location last night:
<a href="http://youtube.com/watch?v=LMAYQMuKUF0" target="_blank">http://youtube.com/watch?v=LMAYQMuKUF0</a>


Currently the project uses assets from Fallout: Tactics. Should that
not change before release, it will come with an installer upon release
that will require you to specify a location for FO:T data files.


In essense, that makes it akin to a really complex FO:T mod, implemented through a separate executable.



Thank you,

Aleksey.</em>
</p></blockquote><p><strong>UPDATE:</strong></p><p> </p><blockquote><p><em>
Hi guys,


Sorry we didn't supply the URL with the submission. It was in the video
info but not visible unless you click "More". Now corrected.


The game is called Shelter.

<a target="_blank" href="http://www.secondvarietygames.com/">htt ... es.com/</a>


We just have an FAQ at the moment, which we will keep updating as things go.


This project is written from scratch in Visual C and Direct3D 8, and uses Fallout Tactics assets.


Thank you,

Aleksey.</em>
</p></blockquote>
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popscythe
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Post by popscythe »

Interesting.

Watching it kinda reminded me of why tactics sucks... But then again, these guys seem to have realized that and done their best to hook it up proper.
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VasikkA
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Post by VasikkA »

Where did this come from? Apart from the lack of textures, this project looks better than anything Haris ever released.
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Post by PiP »

will keep an eye on this one
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Post by Dreadnought »

What they said.
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Thor Kaufman
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Post by Thor Kaufman »

I like the ambient music, very gut.
Also, the encounter note looks like a swastika ehue
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Post by shihonage »

Oh man. I blame the compression artifacts :)

Youtube requires a crappy 320x240 WMV for best quality, to which we encoded the 720x480 source, and then it degrades that quality further by a factor of about 1.4 . Red colors always smear the most in video compression.
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Post by Redeye »

I wonder how they did the dialogue trees.
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Post by frissy »

Intro...Aliens, aliens, aliens...tsk tsk...

As for style...never ever...ever fade to black without TEXT!!! HORROR!!!

As for the gameplay....not a bad idea. I like it. Of course the music you chose in the vid...it's not ARCANUM!!! M'KAY!! HORROR!!
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Post by POOPERSCOOPER »

Definitely looks better than I thought it would be but doesn't even touch the quality of wasteland mercs.
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shihonage
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Post by shihonage »

POOPERSCOOPER wrote:Definitely looks better than I thought it would be but doesn't even touch the quality of wasteland mercs.
Wasteland Mercs is a mod built on top of existing Fallout 2 engine's gameplay. Not quite the same.
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Wolfman Walt
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Post by Wolfman Walt »

You misunderstand. We just hate Haris and his shitty work. I think Pooper just mistyped.
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Post by POOPERSCOOPER »

Ya, I'm just making fun of haris.
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Post by TelemachusSneezed »

I dig it, but there isn't enough different about this to make it more than a really hopped-up mod. There's lots of noticeable differences, but they're mostly superficial, not fundamental. I recommend replacing a lot of the sprites and textures with original artwork rather than reusing those from Fallout... then we'll talk.
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Post by ApTyp »

asdf
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Post by Frater Perdurabo »

TelemachusSneezed wrote:I dig it, but there isn't enough different about this to make it more than a really hopped-up mod. There's lots of noticeable differences, but they're mostly superficial, not fundamental. I recommend replacing a lot of the sprites and textures with original artwork rather than reusing those from Fallout... then we'll talk.
Who gives a fuck? The dialogues looked interesting enough, so I'd even play it even if it didn't have "OMG TAKE ALL BUTTON!!1!".
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Post by shihonage »

I think you guys overestimate how close to release this game is. We haven't even started :) FO1 inventory was clunky and we don't even know if we'll keep that screen. We'll certainly enhance its functionality, because navigating large amount of items has been a problem in FO.

Also the "this could as well be a mod" question is the first one in the FAQ.
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Post by entertainer »

Do they treat you good at nma?
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frissy
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Post by frissy »

What! NMA would treat someone? I thought it was a tyranny of the few...
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Post by S4ur0n27 »

When is FMF coming out?
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