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Poll :: Is tabletop roleplaying dead?

Yes
72%
 72%  [ 8 ]
No
27%
 27%  [ 3 ]
Total Votes : 11


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Machiavelli
Vault Scion
Vault Scion


Joined: 25 Jul 2007
Posts: 200
Location: The Shoe

PostPosted: Tue Sep 18, 2007 2:12 am Reply with quoteBack to top

I'd like to work out a good PA roleplaying system but seem to be pretty well stuck at the idea. Any Ideas, or just suggestions for what anyone would like to see?
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SuperH
Hero of the Wastes
Hero of the Wastes


Joined: 03 Jul 2002
Posts: 1752

PostPosted: Tue Sep 18, 2007 2:24 am Reply with quoteBack to top

Simple but versatile gunplay rules.
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Machiavelli
Vault Scion
Vault Scion


Joined: 25 Jul 2007
Posts: 200
Location: The Shoe

PostPosted: Tue Sep 18, 2007 2:42 am Reply with quoteBack to top

Like how? Do you mean an easy burst system for automatic weapons or what? I think it may be easier to limit the overall amount of individual weapon stats because it's really the ammo that affects damage.
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atoga
Mamma's Gang member
Mamma's Gang member


Joined: 14 May 2002
Posts: 5421
Location: Coney Island

PostPosted: Tue Sep 18, 2007 2:46 am Reply with quoteBack to top

what about gamma world? never played it, but it's supposed to be good and fairly universal. or you could always just use gurps, which iirc has a good burst system (ie. reasonably realistic, yet uncomplicated) for automatic weapons and all that nonsense
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spokomptonjdub
Vault Veteran
Vault Veteran


Joined: 19 Apr 2007
Posts: 256
Location: Foucault's Panopticon

PostPosted: Tue Sep 18, 2007 4:40 am Reply with quoteBack to top

It must be first-person, because that is modern. Also, add a quest arrow so people don't get lost. Next, make sure everything is really shiny, but hollow, because appearances are everything, and substance just takes too much effort.

I feel it is time to Bethesda-ize everything, even tabetop games. I mean, they made like a million bucks!!!!
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Wolfman Walt
Mamma's Gang member
Mamma's Gang member


Joined: 15 Mar 2003
Posts: 5171
Location: La Grange, Kentucky

PostPosted: Tue Sep 18, 2007 6:27 am Reply with quoteBack to top

atoga wrote:
what about gamma world? never played it, but it's supposed to be good and fairly universal. or you could always just use gurps, which iirc has a good burst system (ie. reasonably realistic, yet uncomplicated) for automatic weapons and all that nonsense


Depends on what version. The last two are basically D20 games with some minor setting changes, although I did like it under Alternity's system, which was a shy bit better then D20.
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cazsim83
250 Posts til Somewhere
250 Posts til Somewhere


Joined: 19 Jul 2007
Posts: 2978

PostPosted: Tue Sep 18, 2007 6:39 am Reply with quoteBack to top

I voted yes just because it's so hard to get anybody together once you're older than 18
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TNP
Desert Wanderer
Desert Wanderer


Joined: 28 Jan 2007
Posts: 504
Location: Nationalsozialistische

PostPosted: Tue Sep 18, 2007 7:14 am Reply with quoteBack to top

I've always wanted to play table-top D&D but I've never gotten around to it. I'm familiar with the ruleset enough so I can play NWN2 and Baldur'g Gate and stuff. I think I might be too old and have to much false pride to get into it though.
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Machiavelli
Vault Scion
Vault Scion


Joined: 25 Jul 2007
Posts: 200
Location: The Shoe

PostPosted: Tue Sep 18, 2007 2:03 pm Reply with quoteBack to top

Tabletop can be fun if you have a good group.
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atoga
Mamma's Gang member
Mamma's Gang member


Joined: 14 May 2002
Posts: 5421
Location: Coney Island

PostPosted: Tue Sep 18, 2007 8:06 pm Reply with quoteBack to top

the probability of just "finding" a good group of people you don't know is approaching zero -- gamers are some of the most vile people on earth

you guys are all welcome to come play d&d/whatever at my house, you can sleep on my floor too :nerdcon:

edit: except for cazsim83 of course
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Machiavelli
Vault Scion
Vault Scion


Joined: 25 Jul 2007
Posts: 200
Location: The Shoe

PostPosted: Wed Sep 19, 2007 10:51 pm Reply with quoteBack to top

I know. Advertising in a local gaming store to find a group to play with is becoming more and more like interviewing for a job.
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Dogmeatlives
Living Legend
Living Legend


Joined: 27 Feb 2006
Posts: 3187
Location: Junktown, Phil's doorstep

PostPosted: Thu Sep 20, 2007 6:54 am Reply with quoteBack to top

atoga wrote:
the probability of just "finding" a good group of people you don't know is approaching zero -- gamers are some of the most vile people on earth

you guys are all welcome to come play d&d/whatever at my house, you can sleep on my floor too :nerdcon:

edit: except for cazsim83 of course



I am proud to announce ATOGA's first annual DAC Pretty Pretty Princess Tournament. icon_chick

Bring snacks and sleeping bag and get ready for hours of Pretty Princess til the prettiest princess is named, then we can gossip about boys and fat sluts in our class. I'm really psyched!! (is that how you spell psyched?!)
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chang
SDF!
SDF!


Joined: 22 Oct 2006
Posts: 6
Location: Manila

PostPosted: Tue Sep 25, 2007 12:49 am Reply with quoteBack to top

If you're thinking about making a PA PnP system based on Fallout, it's best to keep it as simple as possible but still retain as much of the SPECIAL system as you could. Unfortunately long calculations tend to kill the game.

Jason Mical's SPECIAL PnP tends to be too complicated, while JE Sawyer's SIMPLE, well too simple, not SPECIAL anymore. Hopefully the ongoing revision in the PnP vault comes out with a decent compromise.

If it's just general ideas or how to go about making a new PnP or conversions, I know of the following who also tried to make a PnP based on Fallout:
Charles R. Capko Jr.'s Badlands (PNP based on Wastleland)
Elodious' D20 conversion
William Home's Fallout Tactics PnP
Pauli Hakala's gurps conversion
Krapou's gurps conversion
Quintin Stone's Cinematic Unisystem conversion.

You can find them thru google.
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Machiavelli
Vault Scion
Vault Scion


Joined: 25 Jul 2007
Posts: 200
Location: The Shoe

PostPosted: Wed Oct 03, 2007 9:26 pm Reply with quoteBack to top

I wasn't so much going for a fallout pnp I was more interested in coming up with a more generic system for post apoc play.
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