SPECIAL and THE FUTURE

Since Bethesda decided to make Fallout 3, we figured we might as well have a forum about it.
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Splatterpope
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SPECIAL and THE FUTURE

Post by Splatterpope »

Image

mov'd
Last edited by Splatterpope on Fri Oct 06, 2006 5:07 am, edited 1 time in total.
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Frater Perdurabo
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Post by Frater Perdurabo »

Hahaha, nice one. It would do well in the propaganda thread.
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Post by Jesus Christ »

This should be moved to the propaganda thread.
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Post by Splatterpope »

Thanks Jesus.
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Post by St. Toxic »

Good question. They're planning to use SPECIAL, question is, for what? Are they going to use the acronym only? Are there going to be any actual stats this time around, or just pointless numbers? Will the % mod system live on? What are your estimates ( besides that "oh god Fallout is like so dead :M " ) ?
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Post by Splatterpope »

I'm guessing that they'll keep it cause it's a "hella cool" acronym, and it's not too far out of line with their elder scrolls stat system. But I think that the stats will affect you more like Oblivion..

Seeing as it's teh FPS and is going to be twitch oriented, Perception won't have any bearing at all. Except maybe in conversation checks, or like.. uhh.. looking at.. stuff.

I guess endurance and strength will be the same, modifying HtH combat damage, carry weight, hitpoints and damage resistance, but I don't thing intelligence affecting how fast your skills level up will be in. What else will there be? Some really bland effect from luck?

Char I guess will be how easy the speech minigame will be, And agility will just be your movement speed and ever important ability to jump like a flea on PCP.
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Post by atoga »

The % mod is probably dead. JE scrapped it, and rightfully so, because it made no sense.
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by St. Toxic »

What's happened to the :patriot: atoga we all knew and loved? Who's this emo kid?
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Post by atoga »

i just stopped using proper capitalization in most of my posts.

and admit it, the % part of skills made no sense, since they didn't directly measure your percentage of success anyway. sawyer's version is fitter.

that said, i think whatever is implemented in fallout_oblivion will be reasonably shitty.

:raymondo:
suppose you're thinking about a plate of shrimp. suddenly somebody will say like 'plate' or 'shrimp' or 'plate of shrimp', out of the blue, no explanation.
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Post by infirmaryblues »

For luck you can go around collecting four-leaf clovers and make a luck potion with alchemy. This is how BethSoft will make this a really NEAT feature!
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Post by Killzig »

it's not luck potion, it's FEV!
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Post by infirmaryblues »

Yeah, BethSoft will get *clever* and make potions into FEV virii(YEAH, VIRII) contained in glass bottles. Stimpacks will be "stim-bottles."

They'll scrap the SPECIAL system and use it as a marketing tool.

"Always wanted to play that SPECIAL game, but without the fuss of actually THINKING?!?! WELL, here's your chance!"
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Post by DaC-Sniper »

just chill B)
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Post by Koki »

Chill untill you're cool. Cool as Ice.
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Post by beryllium »

I think even if they would use special, it would be adapted for "Fallout dungeons" (vomit).. I wonder what it will be like? But I don't wait for anything real comparable with the original Fallout.

And who is this guy on the picture?
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Post by Steelkage »

beryllium wrote:And who is this guy on the picture?
a REAL vaultboy or at least a shot a trying to make him into a real person (Pinochio cant be the only one...)
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