Crashed Vertibird For FOT ..and a 1950's Wasteland SUV

Mapping & modding Fallout Tactics and reviewing maps thereof.
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xbow
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Crashed Vertibird For FOT ..and a 1950's Wasteland SUV

Post by xbow »

There are a few pixcells that showed up green due to my ineptitude and sloth in removing the fashing. I am making a new sprite in the morning that will eliminate this. If anyone wants the sprite/entity/description let me know and ill post a link to a zip. The shadow is being generated by invisible tiles under the bird.

Image

Image
Last edited by xbow on Mon Sep 27, 2004 7:39 am, edited 1 time in total.
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Post by Kashluk »

*applauds*

Very nice!
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Post by Wolfman Walt »

Barbera has a pretty smile........oh and nice vertibird. Looks real good.
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Post by requiem_for_a_starfury »

Is the dead body a sprite as well? I did some tiles of the vertibirds (crashed and whole) a while back, but perhaps you could make a sprite of the whole one. Then we could make a vehicle using the vertibird sprite, it wouldn't be animated of course but you can still move around in a vehicle using an unanimated sprite (such as a container sprite) as long as the vehicle has HPs and APs which would be good enough to travel a short distance in. Say to enter a zone/exit grid so to leave a map in some style. :eyebrow:

Otherwise looks good, how did you do something that big in spray?
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Post by Burnov »

I remember last year starting a map that was inspired by Blackhawk down, unoriginally titled: Vertibird down. Only problem was, I didn't have any vertibird sprites. Heh.
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Post by xbow »

If there is a size wall in spray I haven't found it yet. I thought there was when I started making those ICBM's, but it was just that spray won't display the whole sprite in its window if it is too large. I saved an ICBM that looked like it was chopped off, but when I looked at it in RedView all of it was there.

The vertibird. There is a slightly different angle in the isometric view of fallout. With a little time I could easily make a convincing vertibird that used vectored jets instead of blades in truspace5. I could even make 8 views of it that would perfectly match the isometric angle and the N,NE,E,SE,S,SW,W,NW angles in FOT. Now, as for how to make an animated sprite, thats beyond the realm of a mere pixcell pusher.

I also found that the volumetric bounding need not encompass the entire sprite what isnt in the bounding box is visible but etherial.

examples in spray and redview.

Image






Burnov

Sounds like a cool mission if you want I could make a crashed Blackhawk helicopter.
Last edited by xbow on Sun Sep 26, 2004 9:25 pm, edited 1 time in total.
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Post by xbow »

Wolfman

The girl with the nice smile is Patricia Tallman of 'Night of The Living Dead 1990'. She is a main character in a mission I made called NOTLDhouse. mis

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Last edited by xbow on Sun Sep 26, 2004 7:07 pm, edited 1 time in total.
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Post by Jimmyjay86 »

I have a sprite of a whole vertibird that was made about two years ago. I placed a bounding box around the entire object instead of around the body. Lemme know if anybody wants it. I'm thinking with a proper sprite editor it wouldn't be too hard to animate the rotors to make it appear working.
Last edited by Jimmyjay86 on Sun Sep 26, 2004 7:10 pm, edited 1 time in total.
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Post by xbow »

JJ86 all i can say is GIMMIE!!!!!
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Post by xbow »

I need to find a picture of a 1960 ZIL a russian Limo that looked like a bigger badder 1958 chrome clad Buick. twould make a nice tile or sprite.
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Post by fallout ranger »

cool
does this work
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Post by jc577 »

Xbow I found a whole bunch of pics of 1960's
Zil russian Limo's.
Let me know where to send them or if you type in
on google" Images of a 1960 Russian Limo called a Zil. You should have pop up everything I found if not let me know and I'll get these to you.

There's also some other neat types of cars that I think would fit into the Fallout world nicely.

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