Duck and Cover Forum Index


Use these links, buy stuff from Amazon and help us out, nubs.
Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de
  Duck and Cover  •  FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 Support DAC!
 My Campaign View next topic
View previous topic
Post new topicReply to topic
Author Message
quietfanatic
Respected
Respected


Joined: 04 Jan 2004
Posts: 88
Location: Sydney, Australia

PostPosted: Sat Nov 06, 2004 5:29 am Reply with quoteBack to top

So, where could I get a good, high definition world map?

Should I try to make weapons more balanced? If so, how?

Any requests?
View user's profileSend private messageMSN Messenger
requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes


Joined: 29 Oct 2002
Posts: 1820

PostPosted: Sat Nov 06, 2004 8:33 am Reply with quoteBack to top

quietfanatic wrote:
So, where could I get a good, high definition world map?
If you've got a high speed connection try here.

quietfanatic wrote:
Should I try to make weapons more balanced? If so, how?
Well it depends on what you find unbalancing about the weapons, everyone's opinion is different as to what's wrong with them. I think the real unbalancing thing about the weapons is the placement of them in the campaign. All those lovely new unarmed weapons like the razor claws and the punch gun all made worthless because you can get a powerfist too early in the game.
View user's profileSend private messageSend e-mail
OnTheBounce
TANSTAAFL
TANSTAAFL


Joined: 18 Apr 2002
Posts: 2257
Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland

PostPosted: Wed Nov 10, 2004 9:01 pm Reply with quoteBack to top

requiem_for_a_starfury wrote:
Well it depends on what you find unbalancing about the weapons, everyone's opinion is different as to what's wrong with them. I think the real unbalancing thing about the weapons is the placement of them in the campaign. All those lovely new unarmed weapons like the razor claws and the punch gun all made worthless because you can get a powerfist too early in the game.


Yes, placement was definintely an issue. All of those SMGs were pretty much useless thanks to your squad being liberally equipped with AKs by the end of mission 2, as well. Also the use of Ball ammo type as the most common type of 9mm really emasculated those weapons as well.

My suggestion for weapons balance issues is simply to use the FO2 weapons catalogue and emulate the RPGs in weapons placement. The PCs should not start off with Hunting Rifles, SMGs or Shotguns. Leather Armor should be downgraded to a Leather Jacket. Unfortunately the designers gave the PCs equipment at 1st level that they really shouldn't have had until at least 3rd level.

OTB
View user's profileSend private messageVisit poster's website
Ripper
Vault Dweller
Vault Dweller


Joined: 07 Jan 2003
Posts: 115

PostPosted: Thu Nov 11, 2004 5:24 am Reply with quoteBack to top

The only time u start with weaker equipment is when u first encounter Super mutants and reavers (presuming u never did RE hunting), who mount weapons which are better than yours. Until u pick em up of course.

The first mission u already had an MP5 which is even better than a Uzi, that most raiders use. Starting is more imbalanced imo.
View user's profileSend private message
requiem_for_a_starfury
Hero of the Wastes
Hero of the Wastes


Joined: 29 Oct 2002
Posts: 1820

PostPosted: Thu Nov 11, 2004 9:29 am Reply with quoteBack to top

You could have a well balanced game where you started out with better weapons than everyone else, but you'd have to change other things, like add more opponents, drastically reducing the amount of ammo available and perhaps downgrading the effectiveness of all armours but the Power armour.

Say you were going for the approach that the Player had military grade equipment because they were descended from the inhabitants of a surviving military bunker. Everyone else has homemade junk or some surviving pistols and shotguns (until you get to near the end game). Perhaps you'd have a limited catalogue of firearms i.e. a beretta, mp5, m16, m60 and a minigun or rocket launcher. You start the game with all but the really big guns but you have a real short supply of ammo (maybe just enough rounds for one shot per enemy plus a handful leftover) so if you run through the mission with burst fire you'll quickly run out. Everyone else has pipe rifles, shotguns, and later hunting rifles (and perhaps police issue semi-automatic firearms) which all use different ammo types to the weapons your squad is issued with.

You'd either stick with the good weapons but conserve your ammo or have to switch to using the poorer weapons you find in each mission. That coupled with reputation triggers based on how much ammo you conserve could make a more balanced game. Especially if you downgraded the leather, metal and environmental armours so they give less protection, and added more opponents than you would normaly. 5 raiders with pipe rifles can be rather effective if you have little or no armour and only enough ammo for a couple of bursts.
View user's profileSend private messageSend e-mail
quietfanatic
Respected
Respected


Joined: 04 Jan 2004
Posts: 88
Location: Sydney, Australia

PostPosted: Tue Nov 16, 2004 5:16 am Reply with quoteBack to top

All very useful advice. I think I'll make ammo more scarce, but still let the pc start off with an mp5 and the other stuff.

I have at least got a dodgey world map now.
View user's profileSend private messageMSN Messenger
Display posts from previous:      
Post new topicReply to topic


Jump to:  



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group