Abbey Mod

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
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Spazmo
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Post by Spazmo »

Environmental Protection Agency. It was going to be a SAD-esque location, essentially the ruins of a huge government office full of fancy high tech junk. It's all in the FOB.
How appropriate. You fight like a cow.

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S4ur0n27
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Post by S4ur0n27 »

Sounds like shit D:
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Post by Kashluk »

Sounds great to me. I was drooling while reading through the Fo Bible.
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S4ur0n27
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Post by S4ur0n27 »

Spazmo wrote:full of fancy high tech junk.
That sounds like shit.
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Spazmo
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Post by Spazmo »

You sound like shit, too. The Glow was CRAMMED with high tech goodies (plasma rifle, anyone?) and it was one of the best locations ever. If a location comes in fairly late in a Fallout game, it's perfectly okay for it to be really high tech. Shit, exploring the ruins of the pre-war world is always one of the coolest things in Fallout.
How appropriate. You fight like a cow.

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Post by PsychoSniper »

Spamzo wrote:Shit, exploring the ruins of the pre-war world is always one of the coolest things in Fallout.

Damn straight.
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Post by S4ur0n27 »

If it comes near the end. Sure it could be fun but to me it sounds like some mindless location which you just go throught, only for the purpose of getting items to fight the end boss.
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Post by Kashluk »

Well, that's the whole point. Why would've you needed a plasma rifle in Fallout 1? To defeat the ending boss, of course.

The whole point of the game is to walz through it - by defeating the final opposition at the last stages of the game. You prepare for that, and pretty much for that moment only. The rpg'in on the sidequests etc. is just extra.
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Post by American Tourister »

Sometimes I enjoy just exploring the map, meeting people and looking for stuff. Enjoying the post-apoc atmosphere, not really focused on the main mission. Makes a nice change from the "driven to save the vault(village)" type of game.
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Spazmo
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Post by Spazmo »

Uh, Susan, you could say the same about every damn location in Fallout 2 except for NCR, Vault 13, San Francisco, Navarro and the Enclave Oil Rig. Everything else is just there to give you lewt and experience.
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Post by S4ur0n27 »

That's why the first Fallout was much better.
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Spazmo
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Post by Spazmo »

Uh... no. In Fallout 1, it's even worse since only the Military Base and the Cathedral are absolutely critical. Everything else, again, only exists to beef you up a bit.
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