<strong>[ -> Interview]</strong>
Interview with Mark Currie, Trash developer (August 1st, 2002)
<br><br>
<b>Saint_Proverbius:</b> <i>Why Trash? What made Inhuman want to make
it? Why the choice of Post Apocalyptic?</i><br>
<br>
<b>Mark Currie:</b> We decided to make Trash for all the typical reasons.
We are huge RTS fans. As such we thought it was our duty to make one.
We wanted to work on a game that we would play. It is a little known
fact that most the people in the game industry are not working on
their favorite type of game or even a game that they would normally
play.<br>
<br>
The choice of a post apocalyptic setting was automatic for us. We
are big fans of post apocalyptic movies and games. There needs to
be more. Besides, with the apocalypse approaching, everyone needs
to be prepared.<br><br/><a href="http://www.duckandcover.cx/content.php?id=38">Read: Trash interview</a>