B-Team Mod

Discuss the creation and scripting of new fan-made games and mods for the Fallout series of games.
Jargo
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Post by Jargo »

I think i checked this out some time ago, and i remember that there was some option in the Ai.txt file that set this(general type or something).
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17th Warrior
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Post by 17th Warrior »

whoahahahaha!
Fuck it!
it really works! :)
the B-team mod is working now! :)
it's mega-post-apocalypse-fallout cool!!!!!!! :)
i've just ran the mod with ModRunner!!!!!
i have the 1.2 us version and under XP prof. !
it's gotta work for all of you!
just install ModRunner to the Fallout 2 main directory where the .exe is.
Cool,Cool,Cool,Cool!

Nice job Jargo!!!!!!!!!
Thanks everyone!

Kill Fallout Junkie!
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Corpse
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Post by Corpse »

What's the problem with using FAME? I've been playing using the patched version of FAME, and so far only had the one problem, in trapper town Sulik (wearing the leather armour) got in the way of my view of a rat. I tried moving the cursor to find a spot of the rat I could click on and suddenly Sulik dissappeared, and when I moved around I'd be followed by a civillian who'd run around waving his arms but would turn invisable when he stopped moving. I've still got patch000.dat running, but a quick reload and everything was fine and no other problems since.
There seems to be a bug in Sulik's script which makes him look like Davin when you either look or push him; this can be bad if Sulik is wielding a hammer or submachinegun because Davin's FRM does not support it and thus turns him invisible.
Some of them are sprite specific - although I don't know if it's hardcoded in the game to check wether NPCs can use or not the weapon by itself. Either way obviously sprites that don't include certain weapons (say the minigun), those NPCs won't be able to use them.
It seems like they can use any weapon supported by their sprite; I tried this with Skynet, changed his proto file to make him look like a Sentry Robot and beefed up his Big Guns skill. Now even though his skill is still listed as Small Arms (must be determined by Party Options in script) he is awesome with a rocket launcher or minigun.
Jargo
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Post by Jargo »

Yep Corpse is 100% right !
THERE IS NEW VERSION OF B-TEAM MOD

1)I used Sulik script for tests and forgot to delete some unwanted code ;)
2)In new version when npc change armour, weapon is put away so there is no problem with invisible party members :D

You can get it from FMC site or directly from here
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17th Warrior
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Post by 17th Warrior »

yeah! cool!
now i only need is a new Chop shop map
what i already designed but don't know how to use it :) and some more man, women there!
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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Post by JohnPnP »

Your site confuses me.
It is not in English and henceforth I cannot read it...
That makes me a sad panda.
EzekielLyne (8:34:01 PM): would you be the one they make fun of?
EzekielLyne (8:34:31 PM): like "This here is John, the retarded gamer, he enjoys madden 2005, and grand theft auto
EzekielLyne (8:35:02 PM): and he is eagerly expecting the arrival of the next Lara Croft game
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17th Warrior
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Post by 17th Warrior »

Ciao Jargo!
The newer version of the B-Team is cool too!
But when i use an armor on VIC his appearance won't change!!!!!!!!!!!
Please help!!!!!!!!!!!!!
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
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Post by Jargo »

What armour you use ?
If you load old save game (saved bofore this mod was instaled) then first remove armour that it wears and exit talk window, after this it should work ok.
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17th Warrior
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Post by 17th Warrior »

all kinds of armor!
i tried but Vic's appearance didn't changed!!!!!!!!!
i'll try a few more times. ok?
after, i'll send a mess. if i were succesful!
:) thank
another question: where can i find the party member named Davin?
i haven't seen him!!!!!!

is this NCR? (?)
Image
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
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requiem_for_a_starfury
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Post by requiem_for_a_starfury »

17th Warrior wrote:is this NCR? (?)
It's the Den.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
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17th Warrior
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Post by 17th Warrior »

!
None armor works with Vic!
I tried many ways but -----------------
And where can i find Davin????????????????
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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17th Warrior
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Post by 17th Warrior »

hey dudes! answer me!!!!!!!!!!!!!!!!
what the?
Frank Horrigan?
o-o! i think i'll need some help! :(
Bring the second chosen on too! :)
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
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Post by Jargo »

Davin is in Modoc.

I have tested it and mod (and Vic )works fine.

Other NPC-s change their graph ?

Check fallout2/data folder if you had there a patch000.dat folder then delete it.
Rename b-team.dat to patch000.dat and copy to main fallout2 directory.
Do nort run eny other mods etc.
If patch000.dat folder is crearted after runing game then the mod *.dat file is corupt.



I hope this help
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Post by requiem_for_a_starfury »

Vic's working fine for me, and I running both the patch000.dat and the B-Team mod through Fame 2. Vic's had no problem wearing the Leather Jacket, Leather and Metal Armours or the Combat Armour. I've just reached the Military Base and tried the Power Armour out on Sulik, Vic and Cassidy and other than having to strip Cassidy entirely of the Combat Armour MK2 before he'd wear the PA, I've not had any trouble with the Mod.
If you can bear to hear the truth you've spoken
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17th Warrior
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Post by 17th Warrior »

ok than.
ohh Davin that jerk gay. i get it!
:(
what the....?
than why's the mod not working on Vic?
let me try a few more times! :)
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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17th Warrior
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Post by 17th Warrior »

how's the standing now?
is this true that there is a random encounter named Toxic Waste Dump?
To the Stranger and Vault 13:

What doesn't exist, we must sometimes dream
and let our dreams inspier us to greater heights.
So it was with the Stranger and his belief in
the legend of Vault 13.
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Post by Vault Dweller »

Yeah, but I never found it. I jist entered it thru ctrl-R :)

BTW I don't use B-Team cause I installed FO2 patch 1.05 (at FMC)- it's cool! If you wanna install it don't forget the update! I got pissed off when I was exitting Enclave reactor (Fallout was crashin' all the time till I installed this update)
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