Circle of Eight fan fixes version 1.0 is now out!

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
Post Reply
User avatar
Dan
I pwn j00
I pwn j00
Posts: 1337
Joined: Wed Jun 12, 2002 11:27 pm
Location: Israel

Circle of Eight fan fixes version 1.0 is now out!

Post by Dan »

I am just copy/pasting this post I also did at NMA about the fan patch that we released at the Circle of Eight:

That's right folks, the first public version of our patch is ready... Here's the full story, as posted by one of our modders at the Atari boards:

<blockquote>THE UNOFFICIAL PATCH

The Circle of Eight Group would like you to take a look at a mod we've put together. It's mostly bug fixes (Bad ATARI, Bad. No cookie for you!). There is also a little bit of custom content, but not much, as we want everyone to be able to get advantage of the fixes, without forcing our design ideas.
(We wanted a stable environment and a happier community, before attempting any signifigant modding/new adventures, that we will of course offer you soon )
(We also spent some time building our own tools)

These fixes were all accomplished by editing text files in notepad (or VI ), and brought into the game through something Troika built into the game (but didn't mention) : an 'override' directory. By placing these files in the proper location, one can adjust most 'data' aspects of the game.

If you've happened to somehow install any earlier files (released as zip files) from our group, you should remove them prior to installing this patch, which uses a proper install routine.

As this is the first public release, we're calling it 1.0.0. Future dev and public builds will build off of this version number. Any version with only two numbers (most notably 1.3 and 1.4) are now obsolete

NOTE : The NPC's looting has been fixed, but NPC's you have ALREADY hired WON'T be fixed. So you need to change them for other NPC's or start a new game if you don't want to.


Spell Fixes




All known (to us) Scroll bugs have been addressed (bugs preventing scribing, scribing at the wrong level, or didn't do what was advertised (Fox's Cunning != aid) (Except Hold Portal. Don't ask us about Hold Portal, ask Troika, We can't fix it.) (All Hold Portal scrolls magically transformed into Grease. All references to Hold Portal removed for confusion sake.)


All cleric domains but Air are fixed. (Air is bugged majorly, maybe a typo in toee.exe linkage?)


Fixed the damage problems with Flame Strike ... Now correctly does 1d6 * Spell Caster Level (1/2 Fire and 1/2 Divine Damage.)


Chill touch no longer has unlimited # of uses.


Read Magic will Identify Potions and Scrolls.


Burne no longer gets summon monster V at 4th level


Improved chances of 'permanency' bug not ocurring with touch based spells


Improved chances of 'permanency' bug not ocurring with Silence, Web, Soften Earth & Stone and Spike Growth spells


Cure/Inflict line of spells was incorrectly calculating values. Was adding the caster level to the die size(i.e. lvl 5 cleric uses 1d13). Now correctly rolls and adds caster level



Item Fixes

Wands



Numerous problems resolved with wands..(including the 10 lb wand bug, can't craft it, and wrong spell bugs)


Misc Magic/regular Items



All magic items that were previously un-craftable are now craftable. (Bands Intelligence, etc.)

Chainmail Boots and Gloves are no longer considered "medium" armor, and therefore will not slow you down while wearing them.

Cloaks of Resistance +2 and +3 now correctly give +2, and +3 bonus to saves

Masterwork Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.

Pre-existing Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.

Crafted +1 Armor/Shields apply proper 3.5 Ed. Skill Check Penalties.

Masterwork/Magic Weapons now apply Weapon Finesse correctly.

MasterWork Items are now "purchasable" from the blacksmith.

Dust of Disapearence is now worth 3.5 DMG value rather then 0 Gold.

All potions now work correctly.



New/Modified Items For "Craft Misc. Magic" (using standard 3.5 ed Statistics)



Bracers of Armor +1, +2, +4

Cloak of Archanidia

Circlet of Blasting, Minor

Wand of Magic Missiles has been broken up into Wand of MM (2),(3) and (5). You have to be level 3, 5, and 9 to make them,respectively.

Hands of Fire (5/- fire redist, Burning Hands 1x Day)

Hands of Cold (5/- cold resist, Chill Touch 1x Day)

Hands of Electricity (5/- elec reist, Shocking Grasp 1x Day)

Hands of Life (+1 fort save, cure light 1x day)

Hands of Death (+1 will asve, inflict light 1x day)

Ioun Stones added. (When will developers learn? All games are better with Ioun Stones.)

Sword of Megadeath (10d10 + 10) has been added to Craft Misc. The prerequisite is Hold Portal. (laugh it's funny)
(Edit: -- Remove above before release, no one laughed)



New/Modified Items For "Craft Rod" (using standard 3.5 ed Statistics)



White Rod, Minor

White Rod

Grey Rod, Minor

Grey Rod

Black Rod, Minor

Black Rod

Staff of the Transmuter

Staff of Defense



Other fixes



Detailed Feat Hover Descriptions have been added.

Ingame Help files updated to reflect fixing of Cleric Domains (except Air).

NPC's demand an equal share of gold and no more, despite what their dialog will say. Furthermore, you can exchange equipment with them as well. They will not give up their money, though.

Re-enablement of the "Brothel" Map, NPC's, quest, and companion.

The Brothel was removed in the late stages of development. (Maybe because they ran out of time, and were unable to finish it?) New dialog choices have been added into Mona's conversation tree to access it.

DOWNLOAD LINKS

Direct Download:
http://www.rpgcodex.com/downloads/t...ixes_V1_0_0.exe
http://www.ews.uiuc.edu/~hunsley/fi...ixes_V1_0_0.exe
http://www.seranian.com/ToEE_Fan_Fixes_V1_0_0.exe
http://greyhawk.lexx.eu.org/files/T...ixes_V1_0_0.exe
http://www.hiredgoons.net/ToEE_Fan_Fixes_V1_0_0.exe

Enjoy everybody,
The Circle of Eight crew

</blockquote>Well... This is it then, enjoy.
User avatar
Kizmiaz
Vault Veteran
Vault Veteran
Posts: 255
Joined: Thu May 16, 2002 8:57 pm
Location: Badsville, Ostrogothia
Contact:

Post by Kizmiaz »

Great patch.
Finally I can read potions.
But I can't figure out what the "skip intro movie" feature's supposed to do.
I haven't tried it, but if it's so annoying, just press space or esc.
Or am I missing something here?
Kindly,
Ukhan Kizmiaz
User avatar
Spazmo
Haha you're still not there yet
Haha you're still not there yet
Posts: 3590
Joined: Wed Jun 12, 2002 4:17 am
Location: Monkey Island
Contact:

Post by Spazmo »

It outright stops the intro movies from playing at all.
How appropriate. You fight like a cow.

RPG Codex
Our Host!
Post Reply