Search found 2047 matches
- Wed Oct 29, 2003 6:28 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Infrequent Tips of the Every Once in a While.
- Replies: 58
- Views: 139922
- Wed Oct 29, 2003 3:33 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to use RedViewer
- Replies: 36
- Views: 99799
- Wed Oct 29, 2003 3:30 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Infrequent Tips of the Every Once in a While.
- Replies: 58
- Views: 139922
http://www.duckandcover.net/forums/viewtopic.php?t=2617 Didn't find anything about soeech files though... Where does it usually appear? You only need to create those directories if you end up selecting a drive. I can find out if there are more missing pretty easyly if you tell me what you need to do...
- Tue Oct 28, 2003 2:50 am
- Forum: General Discussion
- Topic: Play old school post-apoc multiplayer game online!
- Replies: 0
- Views: 1340
Play old school post-apoc multiplayer game online!
I setup a Synchronet BBS on my box. On it is ONLY featured Land of Devastation, an old(well, 1990-1995) post-apoc BBS DOOR game. You can find out a bit more about the game at www.landofdev.com. If you aren't scared of ascii screens, simply telnet to red.kicks-ass.org. NOT FOR MOUSE ONLY TYPE PEOPLE ...
- Tue Oct 28, 2003 2:24 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to use RedViewer
- Replies: 36
- Views: 99799
- Mon Oct 27, 2003 11:44 pm
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: How to use RedViewer
- Replies: 36
- Views: 99799
- Sun Oct 26, 2003 2:36 am
- Forum: In The News
- Topic: Some reason to pause..
- Replies: 25
- Views: 14047
Syreen... that name reminds me of Star Control... yet another series flushed down the toilet by some other team making the game... Reaping on franchise names... At least unlike Enforcers (Fallout or X-COM), they stuck to the genre... Although if you know a little history about the series, you'd know...
- Thu Oct 23, 2003 9:39 pm
- Forum: In The News
- Topic: The end has arrived
- Replies: 103
- Views: 50391
- Thu Oct 23, 2003 1:32 am
- Forum: In The News
- Topic: The end has arrived
- Replies: 103
- Views: 50391
- Mon Jun 23, 2003 3:48 am
- Forum: In The News
- Topic: A web0rized version of Fallout Bible #9... finally
- Replies: 4
- Views: 2258
- Mon Jun 23, 2003 3:18 am
- Forum: Fallout Editing
- Topic: Random encounter scripting?
- Replies: 11
- Views: 14660
- Mon Jun 23, 2003 3:16 am
- Forum: In The News
- Topic: A web0rized version of Fallout Bible #9... finally
- Replies: 4
- Views: 2258
- Mon Jun 23, 2003 3:09 am
- Forum: In The News
- Topic: Fallout 2 unofficial patch 1.04
- Replies: 17
- Views: 7534
- Sun Jun 22, 2003 3:17 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: A request for Red
- Replies: 2
- Views: 2538
Current requests
Here is my current request list (with latest request added :) - Mec : Add D3DX Helper loading formats : RGB only TGA support for non Alpha formats (FRM/ART) - Mandzo : TGA export without shadows - Flamescreen : ZAR colouring and save (palette c...
- Sun Jun 22, 2003 3:15 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Character sprite question........
- Replies: 5
- Views: 2542
The complexity of making original sprites which actually WORK properly with the multiple layers are rather high, which is the main problem of sprites. Given I eventually work on sprites (other then just weapons and containers) there will be a need to make a batch process to import the data into a sp...
- Sun Jun 22, 2003 3:12 am
- Forum: Fallout Tactics Mapping, Modding and Map Reviews
- Topic: Has anyone worked on a cave?
- Replies: 7
- Views: 2705
I made a real neat replica of the vault13 cave at some point and even added some spice to it by elevating some areas and slapping holes and stuff here and there. I made the entrace 2 walls high for the heck of it too and some other nicities to make for interesting multiplayer interaction... All this...
- Sun Jun 22, 2003 3:03 am
- Forum: Fallout Editing
- Topic: World Map
- Replies: 14
- Views: 12165
Each tile defines it's own FRM (and possibly MSK) file. You can define the number of tiles in a row on this line in worldmap.txt:It's important that this number be a divisor of the total number of tiles or the game crashes when loading.
Code: Select all
[Tile Data]
num_horizontal_tiles=2
- Sun Jun 22, 2003 2:34 am
- Forum: In The News
- Topic: Fallout 2 unofficial patch 1.04
- Replies: 17
- Views: 7534
- Sat Jun 14, 2003 7:46 am
- Forum: General Gaming
- Topic: PC gamer preview/interview
- Replies: 1
- Views: 3427
PC gamer preview/interview
Was this noticed already? I'm a bit out of the loop these days...
http://www.gamespot.com/pc/action/stalk ... 29871.html
http://www.gamespot.com/pc/action/stalk ... 29871.html
- Sat Jun 14, 2003 4:18 am
- Forum: Fallout and Fallout 2
- Topic: HELP!!!! Files are bad on my CD
- Replies: 1
- Views: 2175
By asking for those two files you're effectivly asking for the full game. This thread has been purged. If you legitimitaly have a problem you can get your CDs replaced from interplay for probably a higher price then buying a new dual-cd jewel case which I suggest you get instead. Otherwise hope your...