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Search found 88 matches
Duck and Cover Forum Index
Author Message
  Topic: There's a war on, y'know.
quietfanatic

Replies: 68
Views: 48967

PostForum: Fan Art and Fan Fiction   Posted: Sun Sep 10, 2006 2:11 pm   Subject: There's a war on, y'know.
Good work people. I hope that we at NMA can come up with some good stuff, but it will be hard to top St. Toxic's brilliance.
  Topic: Falloutsylvania
quietfanatic

Replies: 69
Views: 27389

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Dec 23, 2004 5:57 am   Subject: Falloutsylvania
...The appearance of the map contributes or detracts from to the players ability to become immersed in the game.

I disagree. You can immerse yourself in Tetris, Checkers or any number of other gam ...
  Topic: [ROE] spawn point.
quietfanatic

Replies: 181
Views: 65648

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Dec 10, 2004 7:13 am   Subject: [ROE] spawn point.
I am not a mapper either, and am trying my own campaign. How much work do you have left?
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Nov 24, 2004 3:41 am   Subject: Ambush and Defense
You would just make at a pc if you wanted that. I'll check to see if there is a limit.
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Nov 23, 2004 2:41 am   Subject: Ambush and Defense
That could be very useful, as it effectively lets us use an extended 'follow' command (I've never been able to get the original trigger to work).
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Nov 22, 2004 5:40 am   Subject: Ambush and Defense
I just worked out an alternate way of simulating a torch. Unfortunately, it only works for one person in it's current state, so I'll try to fix it first.

EDIT:

I suppose you could just make mo ...
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Nov 18, 2004 2:18 am   Subject: Ambush and Defense
That could be useful for underground stuff. It's a shame that there is no flare or torch entity (unless you can play around with 'glowing one' somehow.
  Topic: FoT Tutorials Links
quietfanatic

Replies: 19
Views: 34309

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Nov 18, 2004 1:13 am   Subject: FoT Tutorials Links
That's excellent JJ. This is a great boon to the society. Many thanks!
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Nov 17, 2004 7:25 am   Subject: Ambush and Defense
interesting quiet fanatic. what lighting condition are you using? I am working on a mission where the time is forced to -1 (total darkness) like the Ridick special encounter.

I was using 0. Is the ...
  Topic: My Campaign
quietfanatic

Replies: 5
Views: 2794

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Nov 16, 2004 5:16 am   Subject: My Campaign
All very useful advice. I think I'll make ammo more scarce, but still let the pc start off with an mp5 and the other stuff.

I have at least got a dodgey world map now.
  Topic: Ambush and Defense
quietfanatic

Replies: 32
Views: 15834

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Tue Nov 16, 2004 5:13 am   Subject: Ambush and Defense

I did make a mission where I jammed the mini-map and the players have to get a Motion Sensor and someone has to have it in one of their Active Item slots in order for the mini-map to function.

...
  Topic: Is there any way to COOP in MP - Humans vs AI?
quietfanatic

Replies: 8
Views: 5964

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Nov 12, 2004 3:41 am   Subject: Is there any way to COOP in MP - Humans vs AI?
OK. MP is buggy.

I worked out a way to give the illusion of allying against the computer. What I did was set up two human player indices (h1 and h2) on two different teams (squad1 and squad2). The ...
  Topic: Is there any way to COOP in MP - Humans vs AI?
quietfanatic

Replies: 8
Views: 5964

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Thu Nov 11, 2004 6:27 am   Subject: Is there any way to COOP in MP - Humans vs AI?
impossible

Strange. Why would Goldenbeast make this little tutorial [url=http://www.duckandcover.cx/tactics/editor/tutorials/golden2.php]here then? I have never tried it before, but maybe I'll test ...
  Topic: My Campaign
quietfanatic

Replies: 5
Views: 2794

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Nov 06, 2004 5:29 am   Subject: My Campaign
So, where could I get a good, high definition world map?

Should I try to make weapons more balanced? If so, how?

Any requests?
  Topic: Projects in the making
quietfanatic

Replies: 116
Views: 93316

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Sat Nov 06, 2004 5:21 am   Subject: Projects in the making
No thanks, I'd rather create a new story in a new place. You can't do the original locations justice without the Fallout engine.

I'll set up a progress thread for my campaign.
  Topic: Projects in the making
quietfanatic

Replies: 116
Views: 93316

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Nov 05, 2004 6:37 am   Subject: Projects in the making
I have a little more free time now, so I can start a campaign myself. I plan not to concentrate on the Brotherhood so much though.

As it is early days, any suggestions would be appreciated. If anyo ...
  Topic: The Ressurected Stevie D Thread
quietfanatic

Replies: 98
Views: 38202

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Nov 01, 2004 12:15 pm   Subject: The Ressurected Stevie D Thread

You know I tried that but with -10 since most drugs give 10 addiction points, then -100, -1000 but it never occured to me to try -1. Hmm it only works with -1 not -2, -3 etc. Well done.


I thoug ...
  Topic: The Ressurected Stevie D Thread
quietfanatic

Replies: 98
Views: 38202

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Mon Nov 01, 2004 5:19 am   Subject: The Ressurected Stevie D Thread

I set up a consumable that is supposed to lower the consumer's Jet Addiction stat. I've tried all sorts of negative numbers, but it's no dice. The funny thing is that taking it while not being add ...
  Topic: The Ressurected Stevie D Thread
quietfanatic

Replies: 98
Views: 38202

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Fri Oct 29, 2004 7:44 am   Subject: The Ressurected Stevie D Thread
I have been experimenting with drugs as well today (in the editor), and I was wondering what is already known. Are the effects of the addiction apparent only after the period of primary effect has wo ...
  Topic: The Ressurected Stevie D Thread
quietfanatic

Replies: 98
Views: 38202

PostForum: Fallout Tactics Mapping, Modding and Map Reviews   Posted: Wed Oct 27, 2004 5:37 am   Subject: The Ressurected Stevie D Thread

What do you guy's think? The tiles I have are from Flamescreen, MV, SenorDeluxe, Ed the Monkey and WarBringer. Anyone got any objections, the original creators would get full credit of course.

Th ...
 
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