Search found 1798 matches

by requiem_for_a_starfury
Mon Dec 16, 2002 11:44 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Any Ideas would be gratefully welcome
Replies: 9
Views: 2940

Zone heights don't directly correspond with levels which is something I've always found strange. But you start be drawing the zone at the floor level. So if your floor is at level 0 then set the level to 0 when starting the zone. Set the boundaries of the zone and then set its height to 2 or 3. Tha...
by requiem_for_a_starfury
Mon Dec 16, 2002 11:25 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Any Ideas would be gratefully welcome
Replies: 9
Views: 2940

I didn't actually keep the trigger as I found another way of doing what I wanted, but the set up if I remember correctly was condition player has more than 15 alive at zone (with in location box ticked) action deactivate player this was to get rid of all the brahmin after they had stampeded, and I e...
by requiem_for_a_starfury
Sun Dec 15, 2002 11:48 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Any Ideas would be gratefully welcome
Replies: 9
Views: 2940

Thanks for the interest guys, unfortunately as the map is design for TB any sort of trigger that initiates combat kind of spoils the effect of having 40 odd Brahmin take flight. Eventually I decided to go with the player can see command, and forced speech to have the player start shouting his head o...
by requiem_for_a_starfury
Fri Dec 13, 2002 1:16 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Any Ideas would be gratefully welcome
Replies: 9
Views: 2940

Any Ideas would be gratefully welcome

Hi I'm trying to set it up so that the player can cause a herd of brahmin to stampede as a diversionary tactic. I've got the actions all sorted for the trigger but I can't think of what conditions to use, to actually get the herd to stampede. Anybody got any suggestions?

Thanks

Requiem
by requiem_for_a_starfury
Fri Dec 13, 2002 1:05 pm
Forum: Fallout Tactics and Other Spinoffs
Topic: Tag skills and begining Items
Replies: 16
Views: 8482

It would be good to see some mid-tech-level missions. (More than simply HTH weapons, but not the high-end projectile and energy weapons, either.) That's basically my favorite type. Although I always looked forward to the end of a game of FO/FO2, I really like the mid-levels the best. Cheers, OTB Th...
by requiem_for_a_starfury
Fri Dec 13, 2002 11:38 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Tag skills and begining Items
Replies: 16
Views: 8482

One thing I did that I thought was neat w/starting inventory items was to convert the HK MP5 that the PC invariably starts w/to a 9mm SMG (Uzi Mk XXVII), which is the lowest powered SMG in my campaign. In all respects it's just like the other 9mm SMGs, except that the name and desc are changed so t...
by requiem_for_a_starfury
Fri Dec 13, 2002 9:28 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: "The Shrine" by Forty-Six & Two (Single-player
Replies: 29
Views: 12001

What's the problems? Oh just good old fashioned writers block, just can't seem to come up with any dialogue or blurb for my character background. :( I think I've hogged this thread enough, so I've started a new one in the mapping forum. Any suggestions would be gratefully received. Edit 19/12/02 Ju...
by requiem_for_a_starfury
Fri Dec 13, 2002 4:30 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: "The Shrine" by Forty-Six & Two (Single-player
Replies: 29
Views: 12001

Nope I just hope that I don't run it to it anytime soon. :D

I was hoping that I would have it ready by this weekend but I've run into a brick wall and now I hope to have it ready before next year, assuming I can solve my problems. :(
by requiem_for_a_starfury
Fri Dec 13, 2002 4:22 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Tag skills and begining Items
Replies: 16
Views: 8482

Carbon6 wrote:I got a slightly different list
Well I already noticed a couple of mistakes since I posted it, so I'm not surprised there are more. Can't read my own handwritting. Sorry!
by requiem_for_a_starfury
Thu Dec 12, 2002 11:02 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Building Your Tile Library
Replies: 25
Views: 10885

Hi there On a similar vein, has anyone thought about using some of the graphics from Arcanum? I don't know if the tiles would be easily converted but some of the inventory graphics, such as 'S_rusted_generic_pistol_0_[None]_0' would surely make good gui sprites. Especially if someone was making a lo...
by requiem_for_a_starfury
Thu Dec 12, 2002 10:13 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: "The Shrine" by Forty-Six & Two (Single-player
Replies: 29
Views: 12001

Havnt someone palyed my map recently? No? Well *hint *hint* go do it! :lol: No seriously... please! :cry: Please go play my map!! PLEASE! Playing it now, well in between making my own map, playing OTB's demo and trying to get across the border on Project IGI. :) So far love what I'm playing but I'v...
by requiem_for_a_starfury
Thu Dec 12, 2002 10:03 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Tag skills and begining Items
Replies: 16
Views: 8482

There is a list on game faqs too. I'm was suprised it hasn't been posted here before, it doesn't take long to work out, it was the first thing I did when I started to thinking about making my own maps and still harboured dreams of making my own campaign. :oops: Just realised I left out Sneak: bottl...
by requiem_for_a_starfury
Wed Dec 11, 2002 7:47 am
Forum: Fallout Tactics and Other Spinoffs
Topic: Tag skills and begining Items
Replies: 16
Views: 8482

Hi Is this what you're after? General Items: leather armour mp5 48 x 9mm ball ammo nuka cola happy pie stimpak Extra Items: Small Guns: 24 x 9mm ball ammo Big Guns: happy pie 4 bottles of booze Energy Weapons: 3 donuts Unarmed: knuckle duster buffout 3 bottles of rot gut Melee: knife broken bottle T...
by requiem_for_a_starfury
Sat Dec 07, 2002 11:15 pm
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Go Tell it to the Spartans - by requiem_for_a_starfury (SP)
Replies: 7
Views: 3173

:oops: Aw shucks you say the nicest things :oops: I did think about making the bots deactivate once dead when I was planning the map but disappearing dead guys are one feature of computer games I really dislike (I love to see a mound of my dead enemies at my feet, make's me feel I've accomplished so...
by requiem_for_a_starfury
Sat Dec 07, 2002 2:49 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Go Tell it to the Spartans - by requiem_for_a_starfury (SP)
Replies: 7
Views: 3173

Damn I thought I had those traffic jams fixed! The trouble is once the robots are within visual range they make straight for Marc and can cause quite a pile up, depending where you've placed him. Hmm perhaps if I delay changing the behemoths team until the last possible moment they'll follow the way...
by requiem_for_a_starfury
Fri Dec 06, 2002 5:24 am
Forum: General Gaming
Topic: Who is an Evil Bastard?
Replies: 27
Views: 24719

Hi I played as a morally challenged magic user once, but when I tried holding up the bank in shrouded hills I got laughed at by the bank teller, 'what you going to do wave your sword at me' or something to that effect. Nothing more likely to deflate a guy's ego and make him go straight, than a dose ...
by requiem_for_a_starfury
Fri Dec 06, 2002 4:54 am
Forum: Fallout Tactics Mapping, Modding and Map Reviews
Topic: Go Tell it to the Spartans - by requiem_for_a_starfury (SP)
Replies: 7
Views: 3173

Thanks for taking the time to download and play it and for taking the trouble to post a review. It's actually called Go tell it to the Spartans, note to self make title clearer for next map, but I guess that's not really important. You don't mention what difficulty level you were playing on, I've pl...
by requiem_for_a_starfury
Tue Dec 03, 2002 3:23 am
Forum: In The News
Topic: Fallout Tactics map update
Replies: 4
Views: 3263

Erk! Hope I haven't got everyone's hope's up, cause it's only a very simple map and I only spent 2.5 days putting it together (and it shows) and then 2.5 weeks playtesting it.

Well I hope that you enjoy it anyway.

Cheers