Search found 3475 matches
- Wed Jul 17, 2002 11:21 pm
- Forum: Fallout and Fallout 2
- Topic: Glitches... i cant even play the game cuz of em...
- Replies: 33
- Views: 14077
- Wed Jul 17, 2002 11:16 pm
- Forum: Fallout and Fallout 2
- Topic: FALLOUT GOLD
- Replies: 21
- Views: 13655
I wonder what would happen if Interplay were to announce it was disbanding Black Isle and giving the Fallout 3 project to Microforte. Bloody riots? Mass suicide? A commando raid on Interplay headquarters (the cardboard box behind the McDonalds on 4th street)? New artwork in FO2 Mac? May I ask where ...
- Tue Jul 16, 2002 10:27 pm
- Forum: Fallout and Fallout 2
- Topic: Fallout 1 better than fallout 2
- Replies: 42
- Views: 14618
Well, *if* you have prior knowledge of the entire game and want to be really cheap, you can just walk straight from Arroyo to San Francisco, saving every square you pass to avoid special, Enclave trooper-filled, encounters. When you get to San Francisco, go straight to the BOS guy and get the Vertib...
- Tue Jul 16, 2002 10:20 pm
- Forum: Fallout and Fallout 2
- Topic: Fallout 1/2 - how to get one?
- Replies: 18
- Views: 11352
- Mon Jul 15, 2002 11:21 pm
- Forum: Fallout and Fallout 2
- Topic: Favorite Perk
- Replies: 20
- Views: 11550
In any Fallout game, my favorite perk has to be Awareness. It's amazingly useful and it's level 3! I like to take Fast Shot (a trait, I know, but I'm going somewhere), Bonus Rate of Fire, and as many levels of Action Boy or Gain Agility are needed to have 10 AP and fire the Turbo Plasma Rifle with 2...
- Mon Jul 15, 2002 11:18 pm
- Forum: Fallout and Fallout 2
- Topic: Fallout 1 better than fallout 2
- Replies: 42
- Views: 14618
Obviously, nothing can really surpass Fallout 1 for most of us. It's because it was the first one--our first taste of that wonderful post-apocalyptic goodness. By the time Fallout 2 rolled around, Fallout fans were already used to the setting and its inhabitants. Everything was new and cool in Fallo...
- Mon Jul 15, 2002 11:11 pm
- Forum: Fallout and Fallout 2
- Topic: Fallout the Movie
- Replies: 47
- Views: 20176
Yeah, but this time it's NEW and EXCITING! Mad Max is good, but it doesn't quite have that Fallout feel. I mean, if a Fallout game were to have a bunch of working vehicles in it like Mad Max does, the community would be up in arms. Oh wait... They *did* make a Fallout game with tons of working vehic...
- Mon Jul 15, 2002 6:59 am
- Forum: Fallout and Fallout 2
- Topic: FO1 vs. FO2
- Replies: 24
- Views: 16285
- Mon Jul 15, 2002 6:56 am
- Forum: Fallout and Fallout 2
- Topic: Fallout the Movie
- Replies: 47
- Views: 20176
So long as they get Ron Perlman to narrate, it would be good. Come to think of it, I remember reading in PC Gamer a few years ago that Interplay created a division called (I think) Inter play Movies, which would have made a movie about Fallout. The division probably died off years ago, but it's an i...
- Mon Jul 15, 2002 1:30 am
- Forum: Fallout and Fallout 2
- Topic: FO1 vs. FO2
- Replies: 24
- Views: 16285
- Mon Jul 08, 2002 12:18 pm
- Forum: Fallout and Fallout 2
- Topic: The nature of FEV
- Replies: 35
- Views: 23922
The whole point of Fallout 2 was to stop the Enclave from releasing FEV into the atmosphere (let's just forget the fact that the nature of FEV makes this impossible for the moment). It would be sort of disappointing if despite the Chosen One's efforts to stop it from happening, he himself makes it h...
- Sun Jun 30, 2002 8:37 pm
- Forum: Fallout and Fallout 2
- Topic: Bungions growing into toes?
- Replies: 20
- Views: 12876
- Sun Jun 30, 2002 4:34 am
- Forum: Fallout and Fallout 2
- Topic: The nature of FEV
- Replies: 35
- Views: 23922
- Sun Jun 30, 2002 4:02 am
- Forum: Fallout and Fallout 2
- Topic: What is Harold good for?
- Replies: 15
- Views: 10347
- Wed Jun 12, 2002 4:25 am
- Forum: Fallout Tactics and Other Spinoffs
- Topic: Most frustrating game moment
- Replies: 33
- Views: 20314
This one is especially annoying because I'm still stuck on it. I made it to mission 20, Cheyenne Mountain, where you must take the Nuke APC to Vault-0's door to blow it open. So I choose to wipe the map clean of robots before bringing in the APC, since I don't have any good repair characters with me...